CASTLE RALLY · WONDER RALLY

Build the rally that actually hits.

First choose Castle or Wonder. Then decide the final composition, enter the real leader march and calculate what the fillers must send.

The War Academy uses two rally contexts: Castle Rally at roughly 2.3M troops and Wonder Rally at roughly 4.2M troops. The presets use 2.375M and 4.25M, but the calculator stays editable for the rally capacity actually shown in game.

CASTLE RALLY2,375,000 preset

Rally against a player castle. Wall state, frontline test, blast or mixed setup, and the defending composition must be considered.

WONDER RALLY4,250,000 preset

Forts, Base, Baron, Chalice and similar Wonder battles. Formation, pooled troop totals, reinforcement and retarget paths control the setup.

1Choose the final comp

Set the INF, RNG and CAV totals for the complete rally.

2Add the lead march

Use what the rally leader will actually send—not an assumed march.

3Calculate the fill call

Fillers cover exactly what remains after the lead march.

FINAL-COMP CALCULATOR

Calculate backwards from the rally you want

MATCH

Choose the rally type and final composition first. Enter the rally leader's real march. The result shows the combined filler pool and the call for each normal filler march.

Preset: 4,250,000. Keep the field editable and enter the capacity shown by the rally lead when research, boosts or event rules change it.

Rally leader's personal march375,000 troops · 8.8% of the full rally
Wonder Rally · final 974
INF
1,912,50045.0%
RNG
1,487,50035.0%
CAV
850,00020.0%
Fillers combined must send
INF
1,743,75045.0%
RNG
1,356,25035.0%
CAV
775,00020.0%
Each 200,000 filler sendsCall 974
INF
90,00045.0%
RNG
70,00035.0%
CAV
40,00020.0%
Leader: 375,000+Fillers: 3,875,000=Wonder Rally: 4,250,000

The combined filler pool is the exact target. Full filler marches use the shown split; scale the same ratio for a smaller final march.

WHAT IF FILLERS COPY 974?

The rally stays 974

This comparison assumes fillers use the selected composition without compensating for the leader march.

TroopTarget finalActual finalShift
INF1,912,50045.0%1,912,50045.0%+0.0 pts
RNG1,487,50035.0%1,487,50035.0%+0.0 pts
CAV850,00020.0%850,00020.0%+0.0 pts

Fill call ≠ final rally composition. The code is accurate only when the leader march plus every filler march adds up to that code at the moment of impact.

LEADER MARCH SIZE

375k normally · 540k only in Chaos Arena

Normal leader march375,0008.8% of a 4.25M rally
Chaos Arena maximum540,00012.7% of a 4.25M rally
Difference165,0003.9 percentage points of the rally

This comparison uses a 4.25M Wonder rally. If the leader matches the intended ratio—or fillers compensate exactly—the finished composition stays correct at either march size. If fillers simply copy the target code while the leader sends a different ratio, 540k creates more drift than 375k.

Example: intended 965, fillers send 965, leader sends pure CAV375k lead → about 41.0 / 27.4 / 31.6% ≈ 866540k lead → about 39.3 / 26.2 / 34.5% ≈ 857

WHY THE LEADER MARCH CHANGES THE RALLY

The complete rule

CORE MECHANIC

All contributions count together.

leader march+all filler troops=final rally composition

The leader's troops are not outside the composition calculation. The final INF, RNG and CAV totals are the complete troops that enter the battle. Calling 965 only describes the finished rally when those totals actually land at 45 / 30 / 25%.

SCALE

Size controls how far the ratio moves.

The troop type controls the direction of the change; the leader march's share of the full rally controls its size. There is no magic hard threshold. Even a 375k march can visibly change a 4.25M mixed rally when it is concentrated in the wrong troop type.

THREE VALID PLANS

Match, compensate or use a specialist preset.

  1. Standard mixed comp: leader and fillers send the same ratio.
  2. Deliberate adjustment: leader sends a different mix and fillers receive a backward-calculated call.
  3. Specialist comp: use the documented fixed buffer or wedge preset instead of a generic proportional rule.

FAILURE MODE

A different lead march with an unadjusted fill call.

The common mistake is letting fillers send the intended final code while the leader adds a large pure or mismatched march without compensation. The rally can then hit as a different composition than the one used to choose formation, counters and the expected depletion sequence.

The calculator proves troop totals. It cannot promise a battle result—stats, formation, heroes, familiars and the defending setup still matter.

WORKED EXAMPLES

What the calls produced

Chaos Arena: called 965 · lead sent 540k CAV

Finished report: 1,678,975 INF · 1,091,659 RNG · 1,479,366 CAV.

39.5% / 25.7% / 34.8% ≈ 857The fillers sent 965, but the rally that hit was approximately 857.
Called 4-6-10 · lead sent about 537k INF

The unusual fill call compensates for the leader's Infantry.

30.1% / 26.2% / 43.7% ≈ 659If 659 was the intended final composition, the backward adjustment worked.
Called 569 · lead sent 457,499 INF + 82,501 CAV

Fillers use 569, then the leader march changes the full distribution.

About 33% / 26% / 41% ≈ 758569 was the filler instruction—not the composition that hit.

974 compensation example: asking fillers for 10-7-3 can be correct when the leader march supplies the missing balance and the combined rally lands on 974. The fill call may look wrong by itself; only the final totals decide whether it is right.

Rule for rally leads

Decide the final composition → enter the real leader march → give fillers the calculated call. If fillers receive a different code than the intended final rally, say clearly which number is the fill call and which is the final comp.

MxZ War Academy · Built for rally leads and fillers