MxZ MASTER REFERENCE · GUILD KNOWLEDGE BASE
War Encyclopedia
Know the frontline. Build the counter. Lead the rally. MxZ battle knowledge in one place.
Battle in one minute
The safest operational rule: counter the confirmed frontline, then verify the composition and formation matchup. Stats, gear, heroes, familiars, tier mix, wall state and timing can reverse a nominal counter.
How to read this encyclopedia
This page separates what the game visibly shows from what we infer. A report proves formations, troop totals, losses and the attached package when those pages are visible. A replay adds movement and event order. Neither reveals the complete hidden combat algorithm.
Visible in the game UI, report or linked replay and transcribed directly.
Several pieces of evidence point in the same direction, but the complete mechanic is not exposed.
A commonly used MxZ package, creator recommendation or training method that still needs matched testing.
Missing controls, conflicting results, portrait-only identification or a rule that may have changed by game version.
Public wording is credited to sZnoch · MxZ War Hub analysis. Private player names and internal source IDs are not shown.
Castle attack and Wonder battle are not identical
| Mechanic | Castle attack | Wonder / fort |
|---|---|---|
| Rally-size preset | 2,375,000 troops (about 2.3M). | 4,250,000 troops (about 4.2M). |
| Battle type | Player castle rally. | Fort, Base, Baron, Chalice and related Wonder battle. |
| Wall | May begin standing and creates a separate opening phase before normal troop contact. | No castle wall. |
| Opening fire | Attacker first resolves the wall phase; exact squad behavior during it remains under matched testing. | Both armies deploy and approach without a wall phase. |
| Retarget pressure | Wall collapse may create a new contact/selection event; do not assume every squad resets together. | No equivalent wall-collapse event. |
| Operational consequence | Break the wall before frontline testing. Wall state changes casualty patterns. | Formation, travel and squad contact dominate the opening. |
The two totals are calculator presets, not observed totals from every battle. Enter the capacity displayed in game when research, boosts or event rules change it.
UNCERTAIN Wall state clearly changes the castle opening, but the saved evidence does not establish one universal wall-loss multiplier or a complete wall-collapse retarget rule.
Read the battle as a sequence—not one instant hit
The selected formation places the troop blocks and determines which type is presented first.
Blocks move toward contact. Ranged lines can remain behind the melee while firing.
Losses accumulate, familiar effects activate in waves and individual squad-annihilation messages may appear.
A Wonder battle can end at 0% morale before every frontline troop or every defending troop is gone.
VERIFIED A linked Infantry-Phalanx mirror replay ended through morale defeat while the losing side still had more total survivors and surviving infantry.
UNCERTAIN The older 40-second and fixed-damage equation is a creator training model. The reviewed evidence does not validate it as the server formula, so it is not used here to predict outcomes.
Troops become squads before they become a battle line
- Troop types are displayed as separate squad groups. Reports and replays show several squads inside each troop type rather than one single infantry, ranged or cavalry object.
- Formation changes their opening placement. Phalanx and wedge layouts change which blocks meet first and which remain behind.
- Squad loss and troop-type loss are different. One squad can be annihilated while troops of the same type still survive elsewhere.
- Heroes and familiars belong to the lead package. A visible five-slot row proves package presence, but not which slot caused the result.
- Small lines can still matter. A small troop type can influence contact, loss order and the completed rally ratio even when it is not the main damage line.
- The report settles casualty questions. Use troop rows to confirm which types actually became loss-bearing; replay motion alone can be misleading.
LINE
WORKING GUIDE This diagram explains opposing direction. The formation lab is a placement study tool, not a guaranteed targeting simulator.
Formations decide who starts in front—and who can be reached next
| Formation | Opening front | Shape effect | Core use |
|---|---|---|---|
| Infantry Phalanx | INF | INF straight front; CAV splits 2+2; RNG rear column. | Present INF; preserve RNG/CAV behind. |
| Ranged Phalanx | RNG | RNG straight front; INF splits 2+2; CAV rear column. | Present RNG; common mixed-rally formation. |
| Cavalry Phalanx | CAV | CAV straight front; RNG splits 2+2; INF rear column. | Present CAV; risky into RNG-heavy damage. |
| Infantry Wedge | INF centre | INF central 2×2; RNG top/bottom split; CAV rear. | Required by the 055 design. |
| Ranged Wedge | RNG centre | RNG central 2×2; CAV top/bottom split; INF rear. | Core 208 setup. |
| Cavalry Wedge | CAV centre | CAV central 2×2; INF top/bottom split; RNG rear. | Specialized and wall-test contexts. |
Targeting and retargeting
Formation shows which troop type is presented first.
The report confirms which troop type actually takes losses.
A squad-annihilation message is recorded separately from complete troop-type depletion.
Mark a troop-type retarget only when the next type begins taking losses or visibly becomes the active target.
Normal repositioning inside an overlapping melee is not enough to prove retargeting. In one linked Infantry-Phalanx mirror, the rear ranged block kept firing, only infantry recorded losses, and the fight ended at morale defeat. That battle is classified as frontline sustained, not as an infantry-to-ranged retarget.
SUPPORTED Formation, movement, squad-collapse messages and loss rows can map what happened. The precise internal target-selection algorithm remains unknown.
How a standing wall changes targeting
The castle opening is not comparable with an open Wonder field. Wall damage and defending fire occur before normal troop contact.
A new contact phase begins. Treat this as a possible target-selection event, not as proof that every squad resets identically.
Use the battle movie and report together to identify which troop types become loss-bearing after contact.
WORKING GUIDE Break the wall before using the MxZ frontline probes so the wall does not contaminate the comparison.
UNCERTAIN Exact siege priority, closest-target rules and a universal wall advantage still require matched current-version tests.
Fast frontline test: two probes, one lookup
Probe A · Cavalry
Formation: Ranged Phalanx30,000 T4 CAV + 19,862 T2 CAV, then 69 T2 INF + 69 T2 RNG. Total: 50,000.
Probe B · Ranged
Formation: Cavalry Wedge30,000 T4 RNG + 19,862 T2 RNG, then 69 T2 INF + 69 T2 CAV. Total: 50,000.
- Confirm the wall is already broken. If not, use the wall-break battalion below.
- Record the last digits of your own kill count.
- Send Cavalry Probe A, record gained kills; immediately send Ranged Probe B and record again.
- Interpret the relative signature. Do not rely on one unexplained number.
| CAV probe | RNG probe | Likely front | Direct troop counter |
|---|---|---|---|
| >40k / clearly high | <10k / low | Infantry | Send Cavalry |
| ~0–5k | ~30k / registers | Ranged | Send Infantry |
| ~10k | >50k / much higher | Cavalry | Send Ranged |
| Both unclear | Both unclear | No reliable read | Repeat; check wall/setup |
WORKING GUIDE These are MxZ working bands for the exact tiered 50K presets above. They are not a universal game rule. Stats, healing, wall state, target composition and timing can move the result, so compare both probes and record the report.
RETEST NEEDED Current-build repeated tests with known troop presets and formations are still required before these bands can be promoted to verified mechanics.
Open the interactive frontline test and result reader →100,000-troop wall-break battalion
Cavalry Wedge
Four siege heroes. If unavailable: three siege heroes plus two Army heroes.
No damage familiars. Never use Pact 5 “largest squad” damage during the test chain.
- Save the exact 100k preset as a battalion before approaching the target.
- Send it only to remove the wall; verify the wall is down.
- Wait for the wall-break march/report to resolve so damage does not contaminate probe readings.
- Run the CAV and RNG frontline probes back-to-back.
How composition codes work
Most numeric codes use literal base counts in the order Infantry / Ranged / Cavalry. For example, 965 means 90K / 60K / 50K—not 45% / 30% / 25%. Scale all three values together. The percentage call 39/26/35 is explicitly marked as a percentage exception.
| Code | INF / RNG / CAV | Family | Evidence status |
|---|---|---|---|
| 14-3-3 | 140K / 30K / 30K | Specialist / castle | Common working package |
| 965 | 90K / 60K / 50K | 442 family | Common working package |
| 968 | 90K / 60K / 80K | Specialist / castle | Common working package |
| 569 | 50K / 60K / 90K | 424 family | Common working package |
| 659 | 60K / 50K / 90K | 424 family | Supported package |
| 794 | 70K / 90K / 40K | Specialist / castle | Common working package |
| 992 | 90K / 90K / 20K | 442 family | Supported package |
| 15-0-5 | 150K / 0K / 50K | Specialist / castle | Common working package |
| 730 | 70K / 30K / 0K | Specialist / castle | Supported package |
| 39/26/35 | 39% / 26% / 35% | Specialist / castle | Common working package |
| 4-6-10 | 40K / 60K / 100K | Specialist / castle | Common working package |
| RNG Blast | 0K / 100K / 0K | Specialist / castle | Supported package |
| 956 | 90K / 50K / 60K | 424 family | Supported package |
| 767 | 70K / 60K / 70K | 424 family | Common working package |
| 866 | 80K / 60K / 60K | 442 family | Common working package |
| 802 | 80K / 0K / 20K | Specialist / castle | Common working package |
| 12-4-4 | 120K / 40K / 40K | Specialist / castle | Common working package |
| 13-4-3 | 130K / 40K / 30K | Specialist / castle | Common working package |
| 10-2-8 | 100K / 20K / 80K | 424 family | Common working package |
| 3-6-11 | 30K / 60K / 110K | Specialist / castle | Common working package |
| 10-8-2 | 100K / 80K / 20K | 442 family | Common working package |
| 424 | 40K / 20K / 40K | 424 family | Supported package |
| 442 | 40K / 40K / 20K | 442 family | Research setup |
| 947 | 90K / 40K / 70K | 424 family | Research setup |
| 857 | 80K / 50K / 70K | 424 family | Supported package |
| 749 | 70K / 40K / 90K | 424 family | Common working package |
| 668 | 60K / 60K / 80K | 424 family | Common working package |
| 208 | 20K / 0K / 80K | Specialist / castle | Supported package |
| 055 | 0K / 50K / 50K | Specialist / castle | Supported package |
| 7-11-2 | 70K / 110K / 20K | Specialist / castle | Research setup |
| 433 | 40K / 30K / 30K | 442 family | Common working package |
| 974 | 90K / 70K / 40K | 442 family | Tested package |
| 875 | 80K / 70K / 50K | 442 family | Tested package |
Families and operating idea
569, 659, 956, 767, 10-2-8, 424, 947, 857, 749, 668. These use an INF/CAV-weighted 2-1-2 hero structure unless a tested package overrides it.
965, 992, 866, 10-8-2, 442, 433, 974, 875. These use an INF/RNG-weighted 2-2-1 structure unless a tested package overrides it.
Zero lines, walls, extremes and castle calls need their own geometry and survival logic. Do not force them into 424 or 442.
A 375K pure leader march on a setup card is not the completed composition. Leader plus fillers must produce the final requested totals.
Composition against composition
This table now reads from Composition Master V2. “Favorable” means a target shortlist from the available evidence—not a guaranteed equal-power win.
| Your comp | Working formation | Favorable / intended targets | Avoid / higher risk |
|---|---|---|---|
| 14-3-3 Common working package | Target-dependent; Infantry Phalanx is the common baseline | 433, 992, 442, 767 | 208, 055, 424 variants using Cavalry Phalanx |
| 965 Common working package | Target-dependent; Ranged Phalanx is a common starting point | selected 424 variants, 433 with the correct front | 208, 055, wrong frontline |
| 968 Common working package | Target-dependent | No verified target list | Unconfirmed front |
| 569 Common working package | Target-dependent; Ranged Phalanx is the common baseline | 668, 857, 659, 433 | 055, 208, 992, 442 |
| 659 Supported package | Ranged Phalanx | 433, 857, 14-3-3, selected 424 mirrors | 055, 992, 442, 208, 7-11-2 |
| 794 Common working package | Ranged Phalanx | 749/947/424 under matched Ranged Phalanx conditions | Full INF into a bad front, 947 in Infantry Phalanx |
| 992 Supported package | Ranged Phalanx | 442, 055, 208, 424 variants in Ranged Phalanx | 14-3-3, INF-front counter reads, 947/857 under specific formations |
| 15-0-5 Common working package | Target-dependent; Infantry Phalanx is the common baseline | Ranged-heavy targets after a confirmed read | Cavalry counter into the INF front, retarget exposing the 50K cavalry line |
| 730 Supported package | Target-dependent | Guild-tested targets | Cavalry counters, wrong front |
| 39/26/35 Common working package | Target-dependent | No verified target list | Unconfirmed front |
| 4-6-10 Common working package | Target-dependent | No verified target list | Full-INF leader without compensation |
| RNG Blast Supported package | Target-dependent; confirm the enemy front before launch | Confirmed cavalry front | Infantry counter, standing wall, blind launch |
| 956 Supported package | Ranged Phalanx | 433, selected 424 mirrors | 208, 055, wrong front |
| 767 Common working package | Ranged Phalanx | 433, 055, 208, 442 | 659, 668, 569, 992 |
| 866 Common working package | Ranged Phalanx; counter-specific swaps remain possible | selected 659/569/668 lines | 7-11-2 in the wrong formation, 055 |
| 802 Common working package | Infantry Phalanx | Confirmed ranged-heavy target | Cavalry counter, retarget exposing the 20K cavalry line |
| 12-4-4 Common working package | Infantry Phalanx | Ranged-heavy targets after a confirmed front test | Cavalry counter, blind formation call |
| 13-4-3 Common working package | Infantry Phalanx | Ranged-heavy targets after a confirmed front test | Cavalry counter, 208, 055 |
| 10-2-8 Common working package | Cavalry Phalanx into a confirmed ranged front | 659, 569, 668, 875, 866, 208 | 992, 7-11-2, 055 |
| 3-6-11 Common working package | Ranged or Cavalry Phalanx by target | 659, 569, 668, 055, 866, 875, 992, 208 | 550 line, wrong phalanx |
| 10-8-2 Common working package | Ranged Phalanx | 659, 569, 668, 7-11-2, 992, 055, 866, 208 | 875/14-3-3/802/550 under bad Infantry-Phalanx conditions |
| 424 Supported package | Ranged Phalanx | formation-dependent mixed targets | 055, 208, 442 counter lines |
| 442 Research setup | Ranged Phalanx | 569, 659/668/749/857 in Ranged Phalanx, 055, 208 | 992, 433, 14-3-3, INF-front counter variants |
| 947 Research setup | Ranged Phalanx | 749, selected 424 mirrors | 208, 055, formation counter |
| 857 Supported package | Ranged Phalanx | 433, selected 442 lines | 055, 992, bad front read |
| 749 Common working package | Ranged Phalanx | selected 947/424 mirrors, INF-heavy targets with correct formation | 992, 055, formation counter |
| 668 Common working package | Target-dependent; Ranged or Cavalry Phalanx | 433, 857, 14-3-3, selected 424 mirrors | 055, 992, 442, 208 |
| 208 Supported package | Ranged Wedge | 433, 424 variants in Ranged Phalanx, 14-3-3 | 055, 992, 7-11-2, 424 variants in Cavalry Phalanx or Ranged Wedge |
| 055 Supported package | Infantry Wedge | 433, 424-family variants, 208, 14-3-3 | 442, 992, 7-11-2 |
| 7-11-2 Research setup | Ranged Phalanx | 659, 569, 668, 208, 055 | 866/965 in Cavalry Phalanx, 974/875/992 in Infantry Phalanx |
| 433 Common working package | Ranged Phalanx | 442, 055, selected 992 setups | 424-family variants, 14-3-3, 208 |
| 974 Tested package | Ranged Phalanx | selected 424 variants | 14-3-3, 208, front counter |
| 875 Tested package | Ranged Phalanx | selected 424 variants | 3-6-11, 14-3-3, 208 |
WORKING GUIDE Counter-sheet and creator guidance remains conditional on equal-power assumptions, formation, stats and current game version. Promote a counter to a guild standard only after linked reports or controlled repeated tests.
Choose heroes and familiars by job, not by code alone
First label each troop type as main damage, secondary damage, front/absorber or tiny buffer. Then spend hero and familiar slots where they remain alive long enough to work.
Usually two hero slots and the strongest relevant attack/stack familiar package.
Usually one or two heroes plus a damage familiar if its squad survives.
Prioritize shield/HP and survival. One matching hero may support the front even if it is not the top damage type.
Do not waste a hero or damage familiar on a squad intended only to influence contact/targeting.
424: 2 INF + 1 RNG + 2 CAV heroes. 442: 2 INF + 2 RNG + 1 CAV/Army hero. These are working structures; the selected formation and surviving damage lines decide the exact names.
Master packages
| Comp | Heroes | Formation | Familiars | Status |
|---|---|---|---|---|
| 956 2-1-2 | Berserker, Demon Slayer, Songstress of the Sea, Lore Weaver, Rose Knight | Ranged Phalanx | Jade Wyrm, Bon Appeti, Gargantua, Snow Beast, Huey Hops | Supported No composition is a guaranteed result across unequal stats and formations. |
| 767 2-1-2 | Berserker, Demon Slayer, Songstress of the Sea, Lore Weaver, Rose Knight | Ranged Phalanx | Jade Wyrm, Bon Appeti, Gargantua, Snow Beast, Huey Hops | Common working package Common complete package pending controlled current-version tests. |
| 866 2-2-1 | Berserker, Demon Slayer, Songstress of the Sea, Dream Witch, Lore Weaver | Ranged Phalanx; counter-specific swaps remain possible | Jade Wyrm, Bon Appeti, Blackwing, Snow Beast, Huey Hops | Common working package Common complete package pending controlled current-version tests. |
| 10-2-8 2-1-2 | Berserker, Demon Slayer, Songstress of the Sea, Lore Weaver, Rose Knight | Cavalry Phalanx into a confirmed ranged front | Jade Wyrm, Bon Appeti, Gargantua, Saberfang, Huey Hops | Common working package Common complete package pending controlled current-version tests. |
| 10-8-2 2-2-1 | Berserker, Demon Slayer, Songstress of the Sea, Dream Witch, Lore Weaver | Ranged Phalanx | Jade Wyrm, Bon Appeti, Blackwing, Snow Beast, Huey Hops | Common working package Common complete package pending controlled current-version tests. |
| 659 1-2-2 | Berserker, Songstress of the Sea, Dream Witch, Lore Weaver, Rose Knight | Ranged Phalanx | Jade Wyrm, Gryphon, Frostwing, Saberfang, Hell Drider | Supported Leader march varies by source and capacity. |
| 055 0-4-1 | Songstress of the Sea, Dream Witch, Grove Guardian, Petite Devil, Steambot | Infantry Wedge | Jade Wyrm, Blackwing, Queen Bee, Gargantua, Saberfang | Supported Hero portraits are not text-verified; role split and talent package are stronger evidence. |
| 208 / 4016 1-0-4 | Berserker, Lore Weaver, Rose Knight, Storm Fox, Steambot | Ranged Wedge | Jade Wyrm, Gargantua, Frostwing, Saberfang, Goblin | Supported Source talent names are exact; familiar-name package is supported guidance. |
| RNG Blast 1-4-0 | Berserker, Songstress of the Sea, Dream Witch, Grove Guardian, Petite Devil | Target-dependent; confirm the enemy front before launch | Blackwing, Queen Bee, Snow Beast, Trickstar, Jade Wyrm | Supported The target, wall state, formation and leader stats still decide whether the blast is appropriate. |
SUPPORTED The 956 package has the strongest combined evidence among the newly completed records: reports, setup pictures, video and workbook material support its 2-1-2 structure and full named package.
WORKING GUIDE RNG Blast uses four ranged heroes plus Berserker as Army support: Songstress of the Sea, Dream Witch, Grove Guardian and Petite Devil. Familiars: Blackwing, Queen Bee, Snow Beast, Trickstar and Jade Wyrm.
CONTEXT SWITCH Pact 5 “largest squad” damage can be valuable in real combat but contaminates frontline test kill counts. “Never use” applies to the test procedure, not every battle.
The final rally—not one march—is the composition
The leader’s troop march joins all filler marches. Therefore the final ratio is the weighted sum of every participant. A leader sending a pure type into ratio-based filler instructions shifts the entire rally and may break its targeting logic.
| Method | When it works | Risk |
|---|---|---|
| Leader and every filler send exact ratio | Safest default; final comp stays planned. | Rounding and late partial fills only. |
| Leader sends a designed correction march | Advanced lead calculates live totals and closes a known deficit. | Requires accurate fill counts. |
| Leader sends one pure troop type | Only when the final total was designed around it. | Can turn 442 into an INF-heavy result, expose the wrong front and misassign heroes/familiars. |
T4/T5 battalion numbers
Choose a composition share, multiply by march size, then split each troop type by tier. The tables below give exact 442 examples; the same formula works for every ratio in the codebook.
| Total | Tier split | T5 INF / RNG / CAV | T4 INF / RNG / CAV |
|---|---|---|---|
| 100k | 60/40 | 24k / 24k / 12k | 16k / 16k / 8k |
| 125k | 60/40 | 30k / 30k / 15k | 20k / 20k / 10k |
| 200k | 60/40 | 48k / 48k / 24k | 32k / 32k / 16k |
| 300k | 60/40 | 72k / 72k / 36k | 48k / 48k / 24k |
| 100k | 80/20 | 32k / 32k / 16k | 8k / 8k / 4k |
| 200k | 80/20 | 64k / 64k / 32k | 16k / 16k / 8k |
| 300k | 80/20 | 96k / 96k / 48k | 24k / 24k / 12k |
BATTALION STANDARD Matching 100k, 125k, 200k and 300k presets can be calculated for every base-count code at 60/40 or 80/20 T5/T4.
Build any composition, total size and T4/T5 split →How to read reports and battle replays together
| Evidence | What it can verify | What it cannot prove alone |
|---|---|---|
| Battle report | Starting totals, formations, losses, survivors and visible lead packages. | Exact movement, activation order or hidden target-selection timing. |
| Battle replay | Deployment, first contact, visible squad collapse, familiar waves, morale and event order. | Exact damage values, every familiar identity or the hidden algorithm. |
| Setup screen | The selected formation, heroes, familiars, gear or talent preset when clearly shown. | Whether the package caused a win without a linked report. |
| Account overview | Inventory, research, permanent stats, gear and saved preset architecture. | The sent troop composition or an attack package that was never selected. |
What the two linked battle views added
An Infantry-Phalanx mirror recorded losses only on infantry. The rear lines kept firing and no troop-type retarget was confirmed before 0% morale.
A squad-annihilation message appeared while infantry of that side still survived in the report.
The losing side still had more total survivors when the battle ended.
In the second battle, the attacker lost its cavalry line, then ranged line, then continued taking infantry losses. Report rows and replay order support that sequence.
The Ranged-Wedge defender took about 98.7% of its losses on ranged, with only minor cavalry spillover.
Animations and status icons appeared at different moments. This supports staggered triggers, but not an exact trigger percentage from animation alone.
Stats, gear, talents and presets are a separate layer
A composition is not fully described by troop ratio and formation. The same account keeps a permanent baseline while the deployed leader state changes with gear, jewels, sigils, talents, heroes, familiars and research-dependent bonuses.
Research, artifacts, castle stars, skins and other account-wide bonuses.
Equipped gear, jewels, sigils, talents and leader-dependent stats.
Exact troops, formation, five heroes and five familiars used for that rally.
Enemy stats, formation, wall, reinforcements, fort bonuses and event rules.
VERIFIED Account-overview footage showed stable base troop-attack columns while Quick Swap states changed deployed attack emphasis. It also showed that gear and talent presets can be separate: a gear swap can apply even when the matching talent preset does not.
LIMIT A preset label such as 208, 055, 7112 or 866 does not prove the troop ratio. Do not decode a composition from its name or stat bias unless a linked march, setup card or report shows the actual troops.
Defensive operating recommendations
- Know whether the wall is standing; a wall creates a different opening from an open-field Wonder battle.
- Read the incoming composition, formation and leader package together. The frontline alone is not the full army.
- Avoid permanent defence rules based on one phalanx or one replay.
- Do not treat a small Quick Swap label, portrait row or account inventory as proof of the sent defence setup.
- After the hit, compare the movie with the report: movie for movement and event order, report for actual loss-bearing troop types.
WORKING GUIDE Formation changes remain operational decisions, not published server rules. Record current-build defence results before turning a pattern into a guild standard.
Conflicts, uncertainty and limits
Kill bands are working MxZ guidance. Compare both probes and keep the exact preset constant.
Useful in combat, but excluded from frontline probes because extra kills can corrupt the read.
The wall changes the opening, but the evidence does not establish one universal multiplier or retarget rule.
The old fixed 40-second damage equation remains a training model, not the server calculation.
Formation, stats, leader package and game version can reverse a named counter. No code is an automatic result.
Portrait-only identification is not promoted to verified. Common packages remain labelled as working packages.
Strong evidence of what was recommended, but not independent proof that every package is universally effective.
Evidence applies to the version shown. Mechanics that may have changed require current-build repetition.
Glossary
- Front / frontline
- The troop type placed closest to the enemy at the opening.
- Phalanx
- A formation with one troop type arranged as a broad front.
- Wedge
- A split/point formation that changes first contact and proximity.
- Buffer
- A small troop amount used to absorb loss or alter squad geometry.
- Retarget
- Choosing a new enemy squad after target destruction or a battle event.
- Blast
- A rally concentrated in one troop type.
- Mixed rally
- A rally containing meaningful INF, RNG and CAV shares.
- Carpet
- Speeding an active rally/march with many speed-ups.
- RP / IP / CP
- Ranged / Infantry / Cavalry Phalanx.
- RW / IW / CW
- Ranged / Infantry / Cavalry Wedge.
Heroes by name and troop class
Search the hero roster by name or filter by Infantry, Ranged, Cavalry, Siege or Army role.

Barbarian
Cavalry battle hero

Berserker
Infantry battle hero

Black Crow
Ranged battle hero

Bombin' Goblin
Ranged battle hero

Boommeister
Ranged battle hero

Chaos Dragon
Army battle hero

Child of Light
Cavalry battle hero

Chronicler
Army battle hero

Cursed Hunter
Infantry battle hero

Dark Follower
Siege battle hero

Dark Magister
Ranged battle hero

Death Archer
Ranged battle hero

Death Knight
Cavalry battle hero

Demon Slayer
Infantry battle hero

Don Guapo
Cavalry battle hero

Dream Witch
Ranged battle hero

Elementalist
Siege battle hero

Ethereal Guide
Ranged battle hero

Femme Fatale
Infantry battle hero

Flower Maiden
Infantry battle hero

Grim Wolf
Infantry battle hero

Grove Guardian
Ranged battle hero

Holy Sword
Infantry battle hero

Incinerator
Siege battle hero

Lightweaver
Infantry battle hero

Lore Weaver
Cavalry battle hero

Magmaroid
Infantry battle hero

Mastercook
Ranged battle hero

Necroduke
Army battle hero

Night Raven
Cavalry battle hero

Oath Keeper
Infantry battle hero

Oracle
Ranged battle hero

Pegasus
Infantry battle hero

Petite Devil
Ranged battle hero

Prima Donna
Siege battle hero

Prince of Thieves
Infantry battle hero

Rose Knight
Cavalry battle hero

Sage of Storms
Cavalry battle hero

Sand Sage
Ranged battle hero

Scarlet Bolt
Infantry battle hero

Sea Squire
Infantry battle hero

Shade
Infantry battle hero

Shape Shifter
Cavalry battle hero

Shield Maiden
Infantry battle hero

Snail Princess
Ranged battle hero

Snow Queen
Ranged battle hero

Songstress of the Sea
Ranged battle hero

Soul Forger
Infantry battle hero

Steambot
Cavalry battle hero

Stellina Unicorno
Cavalry battle hero

Storm Fox
Cavalry battle hero

The Big Guy
Infantry battle hero
Tracker
Ranged battle hero

Trickster
Ranged battle hero

Twilight Priestess
Infantry battle hero

Vengeful Centaur
Cavalry battle hero

Wandering Alchemist
Ranged battle hero

Watcher
Infantry battle hero

Wave Crasher
Cavalry battle hero

Witch Doll
Cavalry battle hero
All seven Pact 5 familiars
Pact 5 contains seven familiars acquired through special bundles and events. Six are troop-damage familiars arranged as an Infantry, Ranged and Cavalry pair. Jade Wyrm is the seventh and has a defensive counter talent instead of a troop-killing talent.
| Troop job | Early burst · 4% total losses | Repeated burst · 8% total losses |
|---|---|---|
| Infantry | Bon Appeti | Huey Hops |
| Ranged | Blackwing | Queen Bee |
| Cavalry | Gargantua | Frostwing |
| Defensive counter | Jade Wyrm reduces damage inflicted after 4% of your total troops fall. | |

Blackwing
Pact 5 familiar
- Battle talent
- Deals damage to the largest enemy squad based on initial Ranged ATK, when 4% of your troops have fallen
- Elder skill
- Your invading troops will automatically kill enemy wounded troops, including Allied and Garrisoned troops (Requires Skillstones)
- Adult skill
- Army HP
- Hatchling
- Army ATK

Bon Appeti
Pact 5 familiar
- Battle talent
- Deals damage to the largest enemy squad based on initial Infantry ATK, when 4% of your troops have fallen
- Elder skill
- Destroys resource in an enemy's Turf (Requires Skillstones)
- Adult skill
- Coalition Army ATK
- Hatchling
- Infantry ATK

Frostwing
Pact 5 familiar
- Battle talent
- Deals damage multiple times to your largest enemy squad, based on your initial Cavalry ATK when 8% of your troops have fallen
- Elder skill
- Increases enemy Travel Time (does not affect currently moving troops) (Requires Skillstones)
- Adult skill
- Army ATK
- Hatchling
- Infantry DEF

Gargantua
Pact 5 familiar
- Battle talent
- Deals damage to the largest enemy squad based on initial Cavalry ATK, when 4% of your troops have fallen
- Elder skill
- Extends Guild Fest quest duration. Only affects claimed or expired quests
- Adult skill
- Cavalry ATK
- Hatchling
- Cavalry DEF

Huey Hops
Pact 5 familiar
- Battle talent
- Deals damage multiple times to your largest enemy squad, based on your initial Infantry ATK when 8% of your troops have fallen
- Elder skill
- Temporarily allows your Leader to escape if captured in battle (Requires Skillstones)
- Adult skill
- Army HP
- Hatchling
- Ranged DEF

Jade Wyrm
Pact 5 familiar
- Battle talent
- Reduces damage inflicted by 9% when 4% of your troops have fallen
- Elder skill
- Cavalry-Infantry Counter Boost
- Adult skill
- Ranged-Cavalry Counter Boost
- Hatchling
- Infantry-Ranged Counter Boost

Queen Bee
Pact 5 familiar
- Battle talent
- Deals damage multiple times to your largest enemy squad, based on your initial Ranged ATK when 8% of your troops have fallen
- Elder skill
- Sends troops of random tier in an enemy's Barrack to their Infirmary, and temporarily reduces their Army ATK (Requires Skillstones)
- Adult skill
- Ranged ATK
- Hatchling
- Cavalry HP
Familiars by pact, skills and battle talent
Search every familiar by name, pact or skill. The battle talent is the field-relevant effect; hatchling, adult and elder skills are included so similar-looking familiars can be checked without guessing.
Battle-report Army Talent icons
The small square symbol in a battle report is the familiar's Army Talent icon, not its portrait. Matched icons can be used to identify a deployed familiar even when the detailed lineup is not shown. Pending entries are never guessed.

Aquiris
Pact 1B · icon pending
Army HP Debuff
Beastmaster
Pact 1B · icon pending
Cavalry DEF Debuff

Blackwing
Pact 5 · icon matched
Deals damage to the largest enemy squad based on initial Ranged ATK, when 4% of your troops have fallen
Bon Appeti
Pact 5 · icon pending
Deals damage to the largest enemy squad based on initial Infantry ATK, when 4% of your troops have fallen
Bonehead
Pact 2B · icon pending
Temporarily increases Infantry DEF when 10% of your Infantry troops fall
Bouldur
Pact 2B · icon pending
Temporarily increases Cavalry DEF when 10% of your Cavalry troops fall
Engineer
Pact 1A · icon pending
Infantry ATK
Evil Weevil
Pact 2A · icon pending
Army Max HP

Frostwing
Pact 5 · icon matched
Deals damage multiple times to your largest enemy squad, based on your initial Cavalry ATK when 8% of your troops have fallen

Gargantua
Pact 5 · icon matched
Deals damage to the largest enemy squad based on initial Cavalry ATK, when 4% of your troops have fallen
Gemming Gremlin
Pact 3 · icon pending
Increases Infantry ATK when 10% of your Infantry troops fall; this effect can stack
Gnome
Pact 1B · icon pending
Ranged ATK
Goblin
Pact 3 · icon pending
Increases Cavalry ATK when 10% of your Cavalry troops fall; this effect can stack
Grim Reaper
Pact 4 · no Army Talent
N/A

Gryphon
Pact 3 · icon matched
Temporarily increases Army ATK when 10% of your troops fall
Harpy
Pact 2B · icon pending
Temporarily increases Infantry HP when 10% of your Infantry troops fall
Hell Drider
Pact 4 · icon pending
Petrifies one of the largest enemy squads for 11 sec when 7% of your troops have fallen

Hoarder
Pact 4 · icon matched
Summons a shield that protects your Infantry troops from a killing blow when 12% of your Infantry troops have fallen

Huey Hops
Pact 5 · icon matched
Deals damage multiple times to your largest enemy squad, based on your initial Infantry ATK when 8% of your troops have fallen
Jade Wyrm
Pact 5 · icon pending
Reduces damage inflicted by 9% when 4% of your troops have fallen
Jaziek
Pact 1A · icon pending
Cavalry HP Debuff
Krabby
Pact 2B · icon pending
Army DEF
Magmalord
Pact 1A · icon pending
Ranged HP Debuff
Magus
Pact 3 · icon pending
Increases Ranged ATK by 60%, and Ranged Max HP by 60% for 15 seconds when 5% of your Ranged troops fall
Mecha Trojan
Pact 4 · no Army Talent
N/A
Mega Maggot
Pact 4 · icon pending
Temporarily stuns all enemy Heroes when 12% of your troops fall
Mole Shaman
Pact 3 · icon pending
Increases Infantry ATK by 60%, and Infantry Max HP by 60% for 15 seconds when 5% of your Infantry troops fall
Noceros
Pact 3 · icon pending
Increases Cavalry ATK by 60%, and Cavalry Max HP by 60% for 15 seconds when 5% of your Cavalry troops fall
Oakroot
Pact 1A · icon pending
Infantry DEF Debuff
Pyris
Pact 2B · icon pending
Temporarily boosts Heroes' Tactics Skills, increasing Squad ATK dealt as DMG to enemy troops
Queen Bee
Pact 5 · icon pending
Deals damage multiple times to your largest enemy squad, based on your initial Ranged ATK when 8% of your troops have fallen
Saberfang
Pact 4 · icon pending
Summons a shield that protects your Cavalry troops from a killing blow when 12% of your Cavalry troops have fallen
Snow Beast
Pact 4 · icon pending
Summons a shield that protects your Ranged troops from a killing blow when 12% of your Ranged troops have fallen
Sorcerer
Pact 2A · icon pending
Temporarily increases Ranged HP when 10% of your Ranged troops fall
Strix
Pact 2A · icon pending
Temporarily increases Cavalry HP when 10% of your Cavalry troops fall
Tempestite
Pact 2A · icon pending
Temporarily stuns your enemy's largest Squad when 10% of your troops fall
Terraspike
Pact 1B · icon pending
Infantry HP Debuff
Territe
Pact 1A · icon pending
Army DEF Debuff
Tidal Titan
Pact 4 · no Army Talent
N/A
Totempest
Pact 2A · icon pending
Temporarily increases Ranged DEF when 10% of your Ranged troops fall
Trickstar
Pact 3 · icon pending
Increases Ranged ATK when 10% of your Ranged troops fall; this effect can stack
Yeti
Pact 1B · icon pending
Cavalry ATKFamiliar roster and skills

Aquiris
Pact 1B familiar
- Battle talent
- Army HP Debuff
- Elder skill
- N/A
- Adult skill
- Grants STA
- Hatchling
- Anima Production

Beastmaster
Pact 1B familiar
- Battle talent
- Cavalry DEF Debuff
- Elder skill
- N/A
- Adult skill
- N/A
- Hatchling
- Supply Troops Travel Speed

Blackwing
Pact 5 familiar
- Battle talent
- Deals damage to the largest enemy squad based on initial Ranged ATK, when 4% of your troops have fallen
- Elder skill
- Your invading troops will automatically kill enemy wounded troops, including Allied and Garrisoned troops (Requires Skillstones)
- Adult skill
- Army HP
- Hatchling
- Army ATK

Bon Appeti
Pact 5 familiar
- Battle talent
- Deals damage to the largest enemy squad based on initial Infantry ATK, when 4% of your troops have fallen
- Elder skill
- Destroys resource in an enemy's Turf (Requires Skillstones)
- Adult skill
- Coalition Army ATK
- Hatchling
- Infantry ATK

Bonehead
Pact 2B familiar
- Battle talent
- Temporarily increases Infantry DEF when 10% of your Infantry troops fall
- Elder skill
- N/A
- Adult skill
- Grants Colosseum entries
- Hatchling
- Max Anima Storage

Bouldur
Pact 2B familiar
- Battle talent
- Temporarily increases Cavalry DEF when 10% of your Cavalry troops fall
- Elder skill
- N/A
- Adult skill
- Maxes Help Bar for ongoing Construction
- Hatchling
- Stone Production

Engineer
Pact 1A familiar
- Battle talent
- Infantry ATK
- Elder skill
- N/A
- Adult skill
- N/A
- Hatchling
- Ore Production

Evil Weevil
Pact 2A familiar
- Battle talent
- Army Max HP
- Elder skill
- N/A
- Adult skill
- Grants 4 hours worth of Resource
- Hatchling
- Food Production

Frostwing
Pact 5 familiar
- Battle talent
- Deals damage multiple times to your largest enemy squad, based on your initial Cavalry ATK when 8% of your troops have fallen
- Elder skill
- Increases enemy Travel Time (does not affect currently moving troops) (Requires Skillstones)
- Adult skill
- Army ATK
- Hatchling
- Infantry DEF

Gargantua
Pact 5 familiar
- Battle talent
- Deals damage to the largest enemy squad based on initial Cavalry ATK, when 4% of your troops have fallen
- Elder skill
- Extends Guild Fest quest duration. Only affects claimed or expired quests
- Adult skill
- Cavalry ATK
- Hatchling
- Cavalry DEF

Gemming Gremlin
Pact 3 familiar
- Battle talent
- Increases Infantry ATK when 10% of your Infantry troops fall; this effect can stack
- Elder skill
- Grants Gems
- Adult skill
- Gem Lode Gathering Speed
- Hatchling
- Construction Speed

Gnome
Pact 1B familiar
- Battle talent
- Ranged ATK
- Elder skill
- N/A
- Adult skill
- N/A
- Hatchling
- Gold Production

Goblin
Pact 3 familiar
- Battle talent
- Increases Cavalry ATK when 10% of your Cavalry troops fall; this effect can stack
- Elder skill
- Grants Gold
- Adult skill
- Gold Production
- Hatchling
- Gathering Speed

Grim Reaper
Pact 4 familiar
- Battle talent
- N/A
- Elder skill
- Kills highest tier enemy troops in Barrack (Requires Skillstones)
- Adult skill
- Ranged HP
- Hatchling
- Travel Speed

Gryphon
Pact 3 familiar
- Battle talent
- Temporarily increases Army ATK when 10% of your troops fall
- Elder skill
- Recalls all troops outside Turf within a certain time frame (Requires Skillstones)
- Adult skill
- Training Speed
- Hatchling
- Max Allied Army Size

Harpy
Pact 2B familiar
- Battle talent
- Temporarily increases Infantry HP when 10% of your Infantry troops fall
- Elder skill
- N/A
- Adult skill
- Grants random VIP items
- Hatchling
- Shelter Capacity

Hell Drider
Pact 4 familiar
- Battle talent
- Petrifies one of the largest enemy squads for 11 sec when 7% of your troops have fallen
- Elder skill
- Grants random troops from the highest tier available to you (T1 to T4 only)
- Adult skill
- Leader Escape Chance
- Hatchling
- Infantry HP

Hoarder
Pact 4 familiar
- Battle talent
- Summons a shield that protects your Infantry troops from a killing blow when 12% of your Infantry troops have fallen
- Elder skill
- Grants random Jewels
- Adult skill
- Merging Speed (Skillstones)
- Hatchling
- Treasure Trove Max Deposit

Huey Hops
Pact 5 familiar
- Battle talent
- Deals damage multiple times to your largest enemy squad, based on your initial Infantry ATK when 8% of your troops have fallen
- Elder skill
- Temporarily allows your Leader to escape if captured in battle (Requires Skillstones)
- Adult skill
- Army HP
- Hatchling
- Ranged DEF

Jade Wyrm
Pact 5 familiar
- Battle talent
- Reduces damage inflicted by 9% when 4% of your troops have fallen
- Elder skill
- Cavalry-Infantry Counter Boost
- Adult skill
- Ranged-Cavalry Counter Boost
- Hatchling
- Infantry-Ranged Counter Boost

Jaziek
Pact 1A familiar
- Battle talent
- Cavalry HP Debuff
- Elder skill
- N/A
- Adult skill
- N/A
- Hatchling
- Vault Storage

Krabby
Pact 2B familiar
- Battle talent
- Army DEF
- Elder skill
- N/A
- Adult skill
- Player EXP Boost
- Hatchling
- Ore Production

Magmalord
Pact 1A familiar
- Battle talent
- Ranged HP Debuff
- Elder skill
- N/A
- Adult skill
- N/A
- Hatchling
- Stone Production

Magus
Pact 3 familiar
- Battle talent
- Increases Ranged ATK by 60%, and Ranged Max HP by 60% for 15 seconds when 5% of your Ranged troops fall
- Elder skill
- Maxes Help Bar for ongoing Research
- Adult skill
- Altar Stat Boost Duration
- Hatchling
- Pact Merging

Mecha Trojan
Pact 4 familiar
- Battle talent
- N/A
- Elder skill
- Temporarily increases Max Coalition Army Size (Requires Skillstones)
- Adult skill
- Army DEF (Battle Fury)
- Hatchling
- Cavalry HP

Mega Maggot
Pact 4 familiar
- Battle talent
- Temporarily stuns all enemy Heroes when 12% of your troops fall
- Elder skill
- Temporarily reduces enemy's Resource Production (Requires Skillstones)
- Adult skill
- Infantry DEF
- Hatchling
- Barrack Capacity

Mole Shaman
Pact 3 familiar
- Battle talent
- Increases Infantry ATK by 60%, and Infantry Max HP by 60% for 15 seconds when 5% of your Infantry troops fall
- Elder skill
- Repairs Wall HP
- Adult skill
- Infantry ATK
- Hatchling
- Infirmary Capacity

Noceros
Pact 3 familiar
- Battle talent
- Increases Cavalry ATK by 60%, and Cavalry Max HP by 60% for 15 seconds when 5% of your Cavalry troops fall
- Elder skill
- Instantly completes ongoing Gathering (does not apply to gem lodes, and does not grant event points)
- Adult skill
- Cavalry ATK
- Hatchling
- Army Capacity

Oakroot
Pact 1A familiar
- Battle talent
- Infantry DEF Debuff
- Elder skill
- N/A
- Adult skill
- N/A
- Hatchling
- Timber Production

Pyris
Pact 2B familiar
- Battle talent
- Temporarily boosts Heroes' Tactics Skills, increasing Squad ATK dealt as DMG to enemy troops
- Elder skill
- Kills lowest tier enemy troops in Barrack (Requires Skillstones)
- Adult skill
- Reduces Transmutation Time
- Hatchling
- Excess Supplies

Queen Bee
Pact 5 familiar
- Battle talent
- Deals damage multiple times to your largest enemy squad, based on your initial Ranged ATK when 8% of your troops have fallen
- Elder skill
- Sends troops of random tier in an enemy's Barrack to their Infirmary, and temporarily reduces their Army ATK (Requires Skillstones)
- Adult skill
- Ranged ATK
- Hatchling
- Cavalry HP

Saberfang
Pact 4 familiar
- Battle talent
- Summons a shield that protects your Cavalry troops from a killing blow when 12% of your Cavalry troops have fallen
- Elder skill
- Temporarily adds Hunts in a Row to the next monster you hunt; will not exceed current Hunts in a Row limit
- Adult skill
- Cavalry DEF
- Hatchling
- Monster Hunt Travel Speed

Snow Beast
Pact 4 familiar
- Battle talent
- Summons a shield that protects your Ranged troops from a killing blow when 12% of your Ranged troops have fallen
- Elder skill
- Temporarily increases Supply Capacity
- Adult skill
- Ranged DEF
- Hatchling
- Darknest Coalition Travel Speed

Sorcerer
Pact 2A familiar
- Battle talent
- Temporarily increases Ranged HP when 10% of your Ranged troops fall
- Elder skill
- N/A
- Adult skill
- Instantly completes ongoing Transmutation
- Hatchling
- Allied Troops Travel Speed

Strix
Pact 2A familiar
- Battle talent
- Temporarily increases Cavalry HP when 10% of your Cavalry troops fall
- Elder skill
- N/A
- Adult skill
- Reduces Execution Wait Time
- Hatchling
- Infirmary Healing Speed

Tempestite
Pact 2A familiar
- Battle talent
- Temporarily stuns your enemy's largest Squad when 10% of your troops fall
- Elder skill
- Grants random T1 troops
- Adult skill
- Energy Regain Speed
- Hatchling
- Wall DEF

Terraspike
Pact 1B familiar
- Battle talent
- Infantry HP Debuff
- Elder skill
- N/A
- Adult skill
- N/A
- Hatchling
- Food Production

Territe
Pact 1A familiar
- Battle talent
- Army DEF Debuff
- Elder skill
- N/A
- Adult skill
- Grants Fragments
- Hatchling
- Pact Merging Speed

Tidal Titan
Pact 4 familiar
- Battle talent
- N/A
- Elder skill
- Randomly relocates an enemy Turf after a successful attack (Requires Skillstones)
- Adult skill
- Army DEF
- Hatchling
- Infantry HP

Totempest
Pact 2A familiar
- Battle talent
- Temporarily increases Ranged DEF when 10% of your Ranged troops fall
- Elder skill
- N/A
- Adult skill
- Instantly restocks the Cargo Ship
- Hatchling
- Timber Production

Trickstar
Pact 3 familiar
- Battle talent
- Increases Ranged ATK when 10% of your Ranged troops fall; this effect can stack
- Elder skill
- Grants Holy Star items
- Adult skill
- Ranged ATK
- Hatchling
- Research Speed

Yeti
Pact 1B familiar
- Battle talent
- Cavalry ATK
- Elder skill
- N/A
- Adult skill
- N/A
- Hatchling
- Gathering Troops Travel Speed
Dragon Arena registration and battle flow
An R4 or R5 registers the guild during the 24-hour registration window and chooses a preferred time slot. The assigned slot can differ, so the guild mail—not the initial selection—is the final call. Players must remain in the registered guild and pass the entry checklist before joining.
How a fact enters the War Hub
- Capture the exact segment. Record the setup, report or replay moment that supports the observation.
- Separate the evidence. Keep visible observation, creator claim and MxZ interpretation as different statements.
- Check the controls. Compare formation, troop totals, tiers, stats, gear, heroes, familiars, wall state, event and game version.
- Use the correct authority. Setup screens prove selection, reports prove totals and losses, replays prove visible movement and event order.
- Cross-check before promotion. One report is an example. Repeated comparable evidence is needed for a general mechanic or automatic counter call.
- Publish anonymously. Public wording uses sZnoch · MxZ War Hub analysis and excludes private player names and internal source IDs.