MxZ MASTER REFERENCE · GUILD KNOWLEDGE BASE

War Encyclopedia

Know the frontline. Build the counter. Lead the rally. MxZ battle knowledge in one place.

01 · Field briefing

Battle in one minute

1Break wallA standing wall hides the troop-front test.
2Test frontSend controlled CAV and RNG probes.
3Counter frontCAV → INF → RNG → CAV.
4Check full compA front read is not the whole army.
5Set exact rallyLeader and fillers preserve the planned ratio.

The safest operational rule: counter the confirmed frontline, then verify the composition and formation matchup. Stats, gear, heroes, familiars, tier mix, wall state and timing can reverse a nominal counter.

02 · Trust model

How to read this encyclopedia

This page separates what the game visibly shows from what we infer. A report proves formations, troop totals, losses and the attached package when those pages are visible. A replay adds movement and event order. Neither reveals the complete hidden combat algorithm.

VERIFIED

Visible in the game UI, report or linked replay and transcribed directly.

SUPPORTED

Several pieces of evidence point in the same direction, but the complete mechanic is not exposed.

WORKING GUIDE

A commonly used MxZ package, creator recommendation or training method that still needs matched testing.

UNCERTAIN

Missing controls, conflicting results, portrait-only identification or a rule that may have changed by game version.

Public wording is credited to sZnoch · MxZ War Hub analysis. Private player names and internal source IDs are not shown.

03 · Battlefield context

Castle attack and Wonder battle are not identical

MechanicCastle attackWonder / fort
Rally-size preset2,375,000 troops (about 2.3M).4,250,000 troops (about 4.2M).
Battle typePlayer castle rally.Fort, Base, Baron, Chalice and related Wonder battle.
WallMay begin standing and creates a separate opening phase before normal troop contact.No castle wall.
Opening fireAttacker first resolves the wall phase; exact squad behavior during it remains under matched testing.Both armies deploy and approach without a wall phase.
Retarget pressureWall collapse may create a new contact/selection event; do not assume every squad resets together.No equivalent wall-collapse event.
Operational consequenceBreak the wall before frontline testing. Wall state changes casualty patterns.Formation, travel and squad contact dominate the opening.

The two totals are calculator presets, not observed totals from every battle. Enter the capacity displayed in game when research, boosts or event rules change it.

UNCERTAIN Wall state clearly changes the castle opening, but the saved evidence does not establish one universal wall-loss multiplier or a complete wall-collapse retarget rule.

04 · Event order

Read the battle as a sequence—not one instant hit

1Deploy

The selected formation places the troop blocks and determines which type is presented first.

2Approach

Blocks move toward contact. Ranged lines can remain behind the melee while firing.

3Triggers

Losses accumulate, familiar effects activate in waves and individual squad-annihilation messages may appear.

4Morale result

A Wonder battle can end at 0% morale before every frontline troop or every defending troop is gone.

VERIFIED A linked Infantry-Phalanx mirror replay ended through morale defeat while the losing side still had more total survivors and surviving infantry.

UNCERTAIN The older 40-second and fixed-damage equation is a creator training model. The reviewed evidence does not validate it as the server formula, so it is not used here to predict outcomes.

05 · Army construction

Troops become squads before they become a battle line

  1. Troop types are displayed as separate squad groups. Reports and replays show several squads inside each troop type rather than one single infantry, ranged or cavalry object.
  2. Formation changes their opening placement. Phalanx and wedge layouts change which blocks meet first and which remain behind.
  3. Squad loss and troop-type loss are different. One squad can be annihilated while troops of the same type still survive elsewhere.
  4. Heroes and familiars belong to the lead package. A visible five-slot row proves package presence, but not which slot caused the result.
  5. Small lines can still matter. A small troop type can influence contact, loss order and the completed rally ratio even when it is not the main damage line.
  6. The report settles casualty questions. Use troop rows to confirm which types actually became loss-bearing; replay motion alone can be misleading.
YOUR REARSiege ×4RNG ×4INF ×4CAV ×4YOUR FRONT
CONTACT
LINE
ENEMY FRONTCAV ×4INF ×4RNG ×4Siege ×4ENEMY REAR

WORKING GUIDE This diagram explains opposing direction. The formation lab is a placement study tool, not a guaranteed targeting simulator.

06 · Placement

Formations decide who starts in front—and who can be reached next

FormationOpening frontShape effectCore use
Infantry PhalanxINFINF straight front; CAV splits 2+2; RNG rear column.Present INF; preserve RNG/CAV behind.
Ranged PhalanxRNGRNG straight front; INF splits 2+2; CAV rear column.Present RNG; common mixed-rally formation.
Cavalry PhalanxCAVCAV straight front; RNG splits 2+2; INF rear column.Present CAV; risky into RNG-heavy damage.
Infantry WedgeINF centreINF central 2×2; RNG top/bottom split; CAV rear.Required by the 055 design.
Ranged WedgeRNG centreRNG central 2×2; CAV top/bottom split; INF rear.Core 208 setup.
Cavalry WedgeCAV centreCAV central 2×2; INF top/bottom split; RNG rear.Specialized and wall-test contexts.
Formation changes access—not the troop counter triangle.The formation decides the opening front and geometry. Troop type, counts, stats, heroes, familiars and later losses decide whether that opening is favorable.Do not treat phalanxes as a separate automatic rock-paper-scissors cycle.
Study the six layouts in the formation lab →
07 · Core mechanic

Targeting and retargeting

1 · Opening front

Formation shows which troop type is presented first.

2 · Loss-bearing line

The report confirms which troop type actually takes losses.

3 · Squad collapse

A squad-annihilation message is recorded separately from complete troop-type depletion.

4 · Retarget evidence

Mark a troop-type retarget only when the next type begins taking losses or visibly becomes the active target.

Normal repositioning inside an overlapping melee is not enough to prove retargeting. In one linked Infantry-Phalanx mirror, the rear ranged block kept firing, only infantry recorded losses, and the fight ended at morale defeat. That battle is classified as frontline sustained, not as an infantry-to-ranged retarget.

Do not invent hidden target selection from animation alone.The replay is strongest for movement and event order. The report is strongest for totals and casualty transfer. Use them together.

SUPPORTED Formation, movement, squad-collapse messages and loss rows can map what happened. The precise internal target-selection algorithm remains unknown.

08 · Castle opening

How a standing wall changes targeting

Wall alive

The castle opening is not comparable with an open Wonder field. Wall damage and defending fire occur before normal troop contact.

Wall falls

A new contact phase begins. Treat this as a possible target-selection event, not as proof that every squad resets identically.

Post-wall

Use the battle movie and report together to identify which troop types become loss-bearing after contact.

WORKING GUIDE Break the wall before using the MxZ frontline probes so the wall does not contaminate the comparison.

UNCERTAIN Exact siege priority, closest-target rules and a universal wall advantage still require matched current-version tests.

09 · Anti-scout procedure

Fast frontline test: two probes, one lookup

Probe A · Cavalry

Formation: Ranged Phalanx

30,000 T4 CAV + 19,862 T2 CAV, then 69 T2 INF + 69 T2 RNG. Total: 50,000.

Probe B · Ranged

Formation: Cavalry Wedge

30,000 T4 RNG + 19,862 T2 RNG, then 69 T2 INF + 69 T2 CAV. Total: 50,000.

  1. Confirm the wall is already broken. If not, use the wall-break battalion below.
  2. Record the last digits of your own kill count.
  3. Send Cavalry Probe A, record gained kills; immediately send Ranged Probe B and record again.
  4. Interpret the relative signature. Do not rely on one unexplained number.
CAV probeRNG probeLikely frontDirect troop counter
>40k / clearly high<10k / lowInfantrySend Cavalry
~0–5k~30k / registersRangedSend Infantry
~10k>50k / much higherCavalrySend Ranged
Both unclearBoth unclearNo reliable readRepeat; check wall/setup

WORKING GUIDE These are MxZ working bands for the exact tiered 50K presets above. They are not a universal game rule. Stats, healing, wall state, target composition and timing can move the result, so compare both probes and record the report.

RETEST NEEDED Current-build repeated tests with known troop presets and formations are still required before these bands can be promoted to verified mechanics.

Open the interactive frontline test and result reader →
10 · Exact preset

100,000-troop wall-break battalion

60,000T3 Destroyer / siege
10,000T2 Infantry
10,000T2 Ranged
10,000T2 Cavalry
10,000T1 Catapult / siege
Formation

Cavalry Wedge

Heroes

Four siege heroes. If unavailable: three siege heroes plus two Army heroes.

Familiars

No damage familiars. Never use Pact 5 “largest squad” damage during the test chain.

  1. Save the exact 100k preset as a battalion before approaching the target.
  2. Send it only to remove the wall; verify the wall is down.
  3. Wait for the wall-break march/report to resolve so damage does not contaminate probe readings.
  4. Run the CAV and RNG frontline probes back-to-back.
Why the mixed 30k non-siege buffer?This guild preset is designed as a reproducible test march, not the theoretical maximum wall-damage blast. Preserve it exactly when comparing results.
11 · Codebook

How composition codes work

Most numeric codes use literal base counts in the order Infantry / Ranged / Cavalry. For example, 965 means 90K / 60K / 50K—not 45% / 30% / 25%. Scale all three values together. The percentage call 39/26/35 is explicitly marked as a percentage exception.

CodeINF / RNG / CAVFamilyEvidence status
14-3-3140K / 30K / 30KSpecialist / castleCommon working package
96590K / 60K / 50K442 familyCommon working package
96890K / 60K / 80KSpecialist / castleCommon working package
56950K / 60K / 90K424 familyCommon working package
65960K / 50K / 90K424 familySupported package
79470K / 90K / 40KSpecialist / castleCommon working package
99290K / 90K / 20K442 familySupported package
15-0-5150K / 0K / 50KSpecialist / castleCommon working package
73070K / 30K / 0KSpecialist / castleSupported package
39/26/3539% / 26% / 35%Specialist / castleCommon working package
4-6-1040K / 60K / 100KSpecialist / castleCommon working package
RNG Blast0K / 100K / 0KSpecialist / castleSupported package
95690K / 50K / 60K424 familySupported package
76770K / 60K / 70K424 familyCommon working package
86680K / 60K / 60K442 familyCommon working package
80280K / 0K / 20KSpecialist / castleCommon working package
12-4-4120K / 40K / 40KSpecialist / castleCommon working package
13-4-3130K / 40K / 30KSpecialist / castleCommon working package
10-2-8100K / 20K / 80K424 familyCommon working package
3-6-1130K / 60K / 110KSpecialist / castleCommon working package
10-8-2100K / 80K / 20K442 familyCommon working package
42440K / 20K / 40K424 familySupported package
44240K / 40K / 20K442 familyResearch setup
94790K / 40K / 70K424 familyResearch setup
85780K / 50K / 70K424 familySupported package
74970K / 40K / 90K424 familyCommon working package
66860K / 60K / 80K424 familyCommon working package
20820K / 0K / 80KSpecialist / castleSupported package
0550K / 50K / 50KSpecialist / castleSupported package
7-11-270K / 110K / 20KSpecialist / castleResearch setup
43340K / 30K / 30K442 familyCommon working package
97490K / 70K / 40K442 familyTested package
87580K / 70K / 50K442 familyTested package

Families and operating idea

424 family

569, 659, 956, 767, 10-2-8, 424, 947, 857, 749, 668. These use an INF/CAV-weighted 2-1-2 hero structure unless a tested package overrides it.

442 family

965, 992, 866, 10-8-2, 442, 433, 974, 875. These use an INF/RNG-weighted 2-2-1 structure unless a tested package overrides it.

Specialists

Zero lines, walls, extremes and castle calls need their own geometry and survival logic. Do not force them into 424 or 442.

Leader march versus coalition

A 375K pure leader march on a setup card is not the completed composition. Leader plus fillers must produce the final requested totals.

12 · Matchup guidance

Composition against composition

This table now reads from Composition Master V2. “Favorable” means a target shortlist from the available evidence—not a guaranteed equal-power win.

Your compWorking formationFavorable / intended targetsAvoid / higher risk
14-3-3
Common working package
Target-dependent; Infantry Phalanx is the common baseline433, 992, 442, 767208, 055, 424 variants using Cavalry Phalanx
965
Common working package
Target-dependent; Ranged Phalanx is a common starting pointselected 424 variants, 433 with the correct front208, 055, wrong frontline
968
Common working package
Target-dependentNo verified target listUnconfirmed front
569
Common working package
Target-dependent; Ranged Phalanx is the common baseline668, 857, 659, 433055, 208, 992, 442
659
Supported package
Ranged Phalanx433, 857, 14-3-3, selected 424 mirrors055, 992, 442, 208, 7-11-2
794
Common working package
Ranged Phalanx749/947/424 under matched Ranged Phalanx conditionsFull INF into a bad front, 947 in Infantry Phalanx
992
Supported package
Ranged Phalanx442, 055, 208, 424 variants in Ranged Phalanx14-3-3, INF-front counter reads, 947/857 under specific formations
15-0-5
Common working package
Target-dependent; Infantry Phalanx is the common baselineRanged-heavy targets after a confirmed readCavalry counter into the INF front, retarget exposing the 50K cavalry line
730
Supported package
Target-dependentGuild-tested targetsCavalry counters, wrong front
39/26/35
Common working package
Target-dependentNo verified target listUnconfirmed front
4-6-10
Common working package
Target-dependentNo verified target listFull-INF leader without compensation
RNG Blast
Supported package
Target-dependent; confirm the enemy front before launchConfirmed cavalry frontInfantry counter, standing wall, blind launch
956
Supported package
Ranged Phalanx433, selected 424 mirrors208, 055, wrong front
767
Common working package
Ranged Phalanx433, 055, 208, 442659, 668, 569, 992
866
Common working package
Ranged Phalanx; counter-specific swaps remain possibleselected 659/569/668 lines7-11-2 in the wrong formation, 055
802
Common working package
Infantry PhalanxConfirmed ranged-heavy targetCavalry counter, retarget exposing the 20K cavalry line
12-4-4
Common working package
Infantry PhalanxRanged-heavy targets after a confirmed front testCavalry counter, blind formation call
13-4-3
Common working package
Infantry PhalanxRanged-heavy targets after a confirmed front testCavalry counter, 208, 055
10-2-8
Common working package
Cavalry Phalanx into a confirmed ranged front659, 569, 668, 875, 866, 208992, 7-11-2, 055
3-6-11
Common working package
Ranged or Cavalry Phalanx by target659, 569, 668, 055, 866, 875, 992, 208550 line, wrong phalanx
10-8-2
Common working package
Ranged Phalanx659, 569, 668, 7-11-2, 992, 055, 866, 208875/14-3-3/802/550 under bad Infantry-Phalanx conditions
424
Supported package
Ranged Phalanxformation-dependent mixed targets055, 208, 442 counter lines
442
Research setup
Ranged Phalanx569, 659/668/749/857 in Ranged Phalanx, 055, 208992, 433, 14-3-3, INF-front counter variants
947
Research setup
Ranged Phalanx749, selected 424 mirrors208, 055, formation counter
857
Supported package
Ranged Phalanx433, selected 442 lines055, 992, bad front read
749
Common working package
Ranged Phalanxselected 947/424 mirrors, INF-heavy targets with correct formation992, 055, formation counter
668
Common working package
Target-dependent; Ranged or Cavalry Phalanx433, 857, 14-3-3, selected 424 mirrors055, 992, 442, 208
208
Supported package
Ranged Wedge433, 424 variants in Ranged Phalanx, 14-3-3055, 992, 7-11-2, 424 variants in Cavalry Phalanx or Ranged Wedge
055
Supported package
Infantry Wedge433, 424-family variants, 208, 14-3-3442, 992, 7-11-2
7-11-2
Research setup
Ranged Phalanx659, 569, 668, 208, 055866/965 in Cavalry Phalanx, 974/875/992 in Infantry Phalanx
433
Common working package
Ranged Phalanx442, 055, selected 992 setups424-family variants, 14-3-3, 208
974
Tested package
Ranged Phalanxselected 424 variants14-3-3, 208, front counter
875
Tested package
Ranged Phalanxselected 424 variants3-6-11, 14-3-3, 208

WORKING GUIDE Counter-sheet and creator guidance remains conditional on equal-power assumptions, formation, stats and current game version. Promote a counter to a guild standard only after linked reports or controlled repeated tests.

13 · Damage assignment

Choose heroes and familiars by job, not by code alone

First label each troop type as main damage, secondary damage, front/absorber or tiny buffer. Then spend hero and familiar slots where they remain alive long enough to work.

Main damage

Usually two hero slots and the strongest relevant attack/stack familiar package.

Secondary damage

Usually one or two heroes plus a damage familiar if its squad survives.

Absorbing front

Prioritize shield/HP and survival. One matching hero may support the front even if it is not the top damage type.

Tiny buffer

Do not waste a hero or damage familiar on a squad intended only to influence contact/targeting.

Family starting formulas

424: 2 INF + 1 RNG + 2 CAV heroes. 442: 2 INF + 2 RNG + 1 CAV/Army hero. These are working structures; the selected formation and surviving damage lines decide the exact names.

Master packages

CompHeroesFormationFamiliarsStatus
956
2-1-2
Berserker, Demon Slayer, Songstress of the Sea, Lore Weaver, Rose KnightRanged PhalanxJade Wyrm, Bon Appeti, Gargantua, Snow Beast, Huey HopsSupported
No composition is a guaranteed result across unequal stats and formations.
767
2-1-2
Berserker, Demon Slayer, Songstress of the Sea, Lore Weaver, Rose KnightRanged PhalanxJade Wyrm, Bon Appeti, Gargantua, Snow Beast, Huey HopsCommon working package
Common complete package pending controlled current-version tests.
866
2-2-1
Berserker, Demon Slayer, Songstress of the Sea, Dream Witch, Lore WeaverRanged Phalanx; counter-specific swaps remain possibleJade Wyrm, Bon Appeti, Blackwing, Snow Beast, Huey HopsCommon working package
Common complete package pending controlled current-version tests.
10-2-8
2-1-2
Berserker, Demon Slayer, Songstress of the Sea, Lore Weaver, Rose KnightCavalry Phalanx into a confirmed ranged frontJade Wyrm, Bon Appeti, Gargantua, Saberfang, Huey HopsCommon working package
Common complete package pending controlled current-version tests.
10-8-2
2-2-1
Berserker, Demon Slayer, Songstress of the Sea, Dream Witch, Lore WeaverRanged PhalanxJade Wyrm, Bon Appeti, Blackwing, Snow Beast, Huey HopsCommon working package
Common complete package pending controlled current-version tests.
659
1-2-2
Berserker, Songstress of the Sea, Dream Witch, Lore Weaver, Rose KnightRanged PhalanxJade Wyrm, Gryphon, Frostwing, Saberfang, Hell DriderSupported
Leader march varies by source and capacity.
055
0-4-1
Songstress of the Sea, Dream Witch, Grove Guardian, Petite Devil, SteambotInfantry WedgeJade Wyrm, Blackwing, Queen Bee, Gargantua, SaberfangSupported
Hero portraits are not text-verified; role split and talent package are stronger evidence.
208 / 4016
1-0-4
Berserker, Lore Weaver, Rose Knight, Storm Fox, SteambotRanged WedgeJade Wyrm, Gargantua, Frostwing, Saberfang, GoblinSupported
Source talent names are exact; familiar-name package is supported guidance.
RNG Blast
1-4-0
Berserker, Songstress of the Sea, Dream Witch, Grove Guardian, Petite DevilTarget-dependent; confirm the enemy front before launchBlackwing, Queen Bee, Snow Beast, Trickstar, Jade WyrmSupported
The target, wall state, formation and leader stats still decide whether the blast is appropriate.

SUPPORTED The 956 package has the strongest combined evidence among the newly completed records: reports, setup pictures, video and workbook material support its 2-1-2 structure and full named package.

WORKING GUIDE RNG Blast uses four ranged heroes plus Berserker as Army support: Songstress of the Sea, Dream Witch, Grove Guardian and Petite Devil. Familiars: Blackwing, Queen Bee, Snow Beast, Trickstar and Jade Wyrm.

CONTEXT SWITCH Pact 5 “largest squad” damage can be valuable in real combat but contaminates frontline test kill counts. “Never use” applies to the test procedure, not every battle.

14 · Rally leadership

The final rally—not one march—is the composition

The leader’s troop march joins all filler marches. Therefore the final ratio is the weighted sum of every participant. A leader sending a pure type into ratio-based filler instructions shifts the entire rally and may break its targeting logic.

Final INF% = total INF from leader + fillers ÷ total rally troops
MethodWhen it worksRisk
Leader and every filler send exact ratioSafest default; final comp stays planned.Rounding and late partial fills only.
Leader sends a designed correction marchAdvanced lead calculates live totals and closes a known deficit.Requires accurate fill counts.
Leader sends one pure troop typeOnly when the final total was designed around it.Can turn 442 into an INF-heavy result, expose the wrong front and misassign heroes/familiars.
Leader checklist before launchFinal troop totals · formation · leader hero squads · familiar triggers · gear/talents · wall state · tested front · carpet timing · recall plan.
Calculate the leader’s pooled impact before launch →
15 · Saved presets

T4/T5 battalion numbers

Choose a composition share, multiply by march size, then split each troop type by tier. The tables below give exact 442 examples; the same formula works for every ratio in the codebook.

TotalTier splitT5 INF / RNG / CAVT4 INF / RNG / CAV
100k60/4024k / 24k / 12k16k / 16k / 8k
125k60/4030k / 30k / 15k20k / 20k / 10k
200k60/4048k / 48k / 24k32k / 32k / 16k
300k60/4072k / 72k / 36k48k / 48k / 24k
100k80/2032k / 32k / 16k8k / 8k / 4k
200k80/2064k / 64k / 32k16k / 16k / 8k
300k80/2096k / 96k / 48k24k / 24k / 12k
Troop-type T5 = total march × composition share × T5 share · T4 = total march × composition share × T4 share

BATTALION STANDARD Matching 100k, 125k, 200k and 300k presets can be calculated for every base-count code at 60/40 or 80/20 T5/T4.

Build any composition, total size and T4/T5 split →
16 · Linked evidence

How to read reports and battle replays together

EvidenceWhat it can verifyWhat it cannot prove alone
Battle reportStarting totals, formations, losses, survivors and visible lead packages.Exact movement, activation order or hidden target-selection timing.
Battle replayDeployment, first contact, visible squad collapse, familiar waves, morale and event order.Exact damage values, every familiar identity or the hidden algorithm.
Setup screenThe selected formation, heroes, familiars, gear or talent preset when clearly shown.Whether the package caused a win without a linked report.
Account overviewInventory, research, permanent stats, gear and saved preset architecture.The sent troop composition or an attack package that was never selected.

What the two linked battle views added

Frontline can hold until morale defeat

An Infantry-Phalanx mirror recorded losses only on infantry. The rear lines kept firing and no troop-type retarget was confirmed before 0% morale.

One squad is not the whole troop type

A squad-annihilation message appeared while infantry of that side still survived in the report.

Morale is not remaining troop count

The losing side still had more total survivors when the battle ended.

Retarget can be visible in loss transfer

In the second battle, the attacker lost its cavalry line, then ranged line, then continued taking infantry losses. Report rows and replay order support that sequence.

Defender losses may stay concentrated

The Ranged-Wedge defender took about 98.7% of its losses on ranged, with only minor cavalry spillover.

Familiars activate in waves

Animations and status icons appeared at different moments. This supports staggered triggers, but not an exact trigger percentage from animation alone.

17 · Account context

Stats, gear, talents and presets are a separate layer

A composition is not fully described by troop ratio and formation. The same account keeps a permanent baseline while the deployed leader state changes with gear, jewels, sigils, talents, heroes, familiars and research-dependent bonuses.

Permanent baseline

Research, artifacts, castle stars, skins and other account-wide bonuses.

Active leader package

Equipped gear, jewels, sigils, talents and leader-dependent stats.

Battle package

Exact troops, formation, five heroes and five familiars used for that rally.

Opponent context

Enemy stats, formation, wall, reinforcements, fort bonuses and event rules.

VERIFIED Account-overview footage showed stable base troop-attack columns while Quick Swap states changed deployed attack emphasis. It also showed that gear and talent presets can be separate: a gear swap can apply even when the matching talent preset does not.

LIMIT A preset label such as 208, 055, 7112 or 866 does not prove the troop ratio. Do not decode a composition from its name or stat bias unless a linked march, setup card or report shows the actual troops.

18 · Castle defence

Defensive operating recommendations

  • Know whether the wall is standing; a wall creates a different opening from an open-field Wonder battle.
  • Read the incoming composition, formation and leader package together. The frontline alone is not the full army.
  • Avoid permanent defence rules based on one phalanx or one replay.
  • Do not treat a small Quick Swap label, portrait row or account inventory as proof of the sent defence setup.
  • After the hit, compare the movie with the report: movie for movement and event order, report for actual loss-bearing troop types.

WORKING GUIDE Formation changes remain operational decisions, not published server rules. Record current-build defence results before turning a pattern into a guild standard.

19 · Audit trail

Conflicts, uncertainty and limits

Front test numbers

Kill bands are working MxZ guidance. Compare both probes and keep the exact preset constant.

Damage familiars

Useful in combat, but excluded from frontline probes because extra kills can corrupt the read.

Wall advantage

The wall changes the opening, but the evidence does not establish one universal multiplier or retarget rule.

Battle duration model

The old fixed 40-second damage equation remains a training model, not the server calculation.

Counter calls

Formation, stats, leader package and game version can reverse a named counter. No code is an automatic result.

Hero/familiar names

Portrait-only identification is not promoted to verified. Common packages remain labelled as working packages.

Creator setup cards

Strong evidence of what was recommended, but not independent proof that every package is universally effective.

Old footage

Evidence applies to the version shown. Mechanics that may have changed require current-build repetition.

20 · Language

Glossary

Front / frontline
The troop type placed closest to the enemy at the opening.
Phalanx
A formation with one troop type arranged as a broad front.
Wedge
A split/point formation that changes first contact and proximity.
Buffer
A small troop amount used to absorb loss or alter squad geometry.
Retarget
Choosing a new enemy squad after target destruction or a battle event.
Blast
A rally concentrated in one troop type.
Mixed rally
A rally containing meaningful INF, RNG and CAV shares.
Carpet
Speeding an active rally/march with many speed-ups.
RP / IP / CP
Ranged / Infantry / Cavalry Phalanx.
RW / IW / CW
Ranged / Infantry / Cavalry Wedge.
21 · Hero registry

Heroes by name and troop class

Search the hero roster by name or filter by Infantry, Ranged, Cavalry, Siege or Army role.

60 of 60
Barbarian portrait

Barbarian

Cavalry battle hero

Berserker portrait

Berserker

Infantry battle hero

Black Crow portrait

Black Crow

Ranged battle hero

Bombin' Goblin portrait

Bombin' Goblin

Ranged battle hero

Boommeister portrait

Boommeister

Ranged battle hero

Chaos Dragon portrait

Chaos Dragon

Army battle hero

Child of Light portrait

Child of Light

Cavalry battle hero

Chronicler portrait

Chronicler

Army battle hero

Cursed Hunter portrait

Cursed Hunter

Infantry battle hero

Dark Follower portrait

Dark Follower

Siege battle hero

Dark Magister portrait

Dark Magister

Ranged battle hero

Death Archer portrait

Death Archer

Ranged battle hero

Death Knight portrait

Death Knight

Cavalry battle hero

Demon Slayer portrait

Demon Slayer

Infantry battle hero

Don Guapo portrait

Don Guapo

Cavalry battle hero

Dream Witch portrait

Dream Witch

Ranged battle hero

Elementalist portrait

Elementalist

Siege battle hero

Ethereal Guide portrait

Ethereal Guide

Ranged battle hero

Femme Fatale portrait

Femme Fatale

Infantry battle hero

Flower Maiden portrait

Flower Maiden

Infantry battle hero

Grim Wolf portrait

Grim Wolf

Infantry battle hero

Grove Guardian portrait

Grove Guardian

Ranged battle hero

Holy Sword portrait

Holy Sword

Infantry battle hero

Incinerator portrait

Incinerator

Siege battle hero

Lightweaver portrait

Lightweaver

Infantry battle hero

Lore Weaver portrait

Lore Weaver

Cavalry battle hero

Magmaroid portrait

Magmaroid

Infantry battle hero

Mastercook portrait

Mastercook

Ranged battle hero

Necroduke portrait

Necroduke

Army battle hero

Night Raven portrait

Night Raven

Cavalry battle hero

Oath Keeper portrait

Oath Keeper

Infantry battle hero

Oracle portrait

Oracle

Ranged battle hero

Pegasus portrait

Pegasus

Infantry battle hero

Petite Devil portrait

Petite Devil

Ranged battle hero

Prima Donna portrait

Prima Donna

Siege battle hero

Prince of Thieves portrait

Prince of Thieves

Infantry battle hero

Rose Knight portrait

Rose Knight

Cavalry battle hero

Sage of Storms portrait

Sage of Storms

Cavalry battle hero

Sand Sage portrait

Sand Sage

Ranged battle hero

Scarlet Bolt portrait

Scarlet Bolt

Infantry battle hero

Sea Squire portrait

Sea Squire

Infantry battle hero

Shade portrait

Shade

Infantry battle hero

Shape Shifter portrait

Shape Shifter

Cavalry battle hero

Shield Maiden portrait

Shield Maiden

Infantry battle hero

Snail Princess portrait

Snail Princess

Ranged battle hero

Snow Queen portrait

Snow Queen

Ranged battle hero

Songstress of the Sea portrait

Songstress of the Sea

Ranged battle hero

Soul Forger portrait

Soul Forger

Infantry battle hero

Steambot portrait

Steambot

Cavalry battle hero

Stellina Unicorno portrait

Stellina Unicorno

Cavalry battle hero

Storm Fox portrait

Storm Fox

Cavalry battle hero

The Big Guy portrait

The Big Guy

Infantry battle hero

Tracker portrait

Tracker

Ranged battle hero

Trickster portrait

Trickster

Ranged battle hero

Twilight Priestess portrait

Twilight Priestess

Infantry battle hero

Vengeful Centaur portrait

Vengeful Centaur

Cavalry battle hero

Wandering Alchemist portrait

Wandering Alchemist

Ranged battle hero

Watcher portrait

Watcher

Infantry battle hero

Wave Crasher portrait

Wave Crasher

Cavalry battle hero

Witch Doll portrait

Witch Doll

Cavalry battle hero

22 · Premium familiar package

All seven Pact 5 familiars

Pact 5 contains seven familiars acquired through special bundles and events. Six are troop-damage familiars arranged as an Infantry, Ranged and Cavalry pair. Jade Wyrm is the seventh and has a defensive counter talent instead of a troop-killing talent.

Troop jobEarly burst · 4% total lossesRepeated burst · 8% total losses
InfantryBon AppetiHuey Hops
RangedBlackwingQueen Bee
CavalryGargantuaFrostwing
Defensive counterJade Wyrm reduces damage inflicted after 4% of your total troops fall.
Where the six damage talents must not be usedLeave them out of frontline probes because extra kills corrupt the read. Their troop-killing battle talents are also unavailable in Dragon Arena. Jade Wyrm is listed separately because its talent reduces damage rather than killing troops.
7 of 42
Blackwing portrait

Blackwing

Pact 5 familiar

Battle talent
Deals damage to the largest enemy squad based on initial Ranged ATK, when 4% of your troops have fallen
Elder skill
Your invading troops will automatically kill enemy wounded troops, including Allied and Garrisoned troops (Requires Skillstones)
Adult skill
Army HP
Hatchling
Army ATK
Bon Appeti portrait

Bon Appeti

Pact 5 familiar

Battle talent
Deals damage to the largest enemy squad based on initial Infantry ATK, when 4% of your troops have fallen
Elder skill
Destroys resource in an enemy's Turf (Requires Skillstones)
Adult skill
Coalition Army ATK
Hatchling
Infantry ATK
Frostwing portrait

Frostwing

Pact 5 familiar

Battle talent
Deals damage multiple times to your largest enemy squad, based on your initial Cavalry ATK when 8% of your troops have fallen
Elder skill
Increases enemy Travel Time (does not affect currently moving troops) (Requires Skillstones)
Adult skill
Army ATK
Hatchling
Infantry DEF
Gargantua portrait

Gargantua

Pact 5 familiar

Battle talent
Deals damage to the largest enemy squad based on initial Cavalry ATK, when 4% of your troops have fallen
Elder skill
Extends Guild Fest quest duration. Only affects claimed or expired quests
Adult skill
Cavalry ATK
Hatchling
Cavalry DEF
Huey Hops portrait

Huey Hops

Pact 5 familiar

Battle talent
Deals damage multiple times to your largest enemy squad, based on your initial Infantry ATK when 8% of your troops have fallen
Elder skill
Temporarily allows your Leader to escape if captured in battle (Requires Skillstones)
Adult skill
Army HP
Hatchling
Ranged DEF
Jade Wyrm portrait

Jade Wyrm

Pact 5 familiar

Battle talent
Reduces damage inflicted by 9% when 4% of your troops have fallen
Elder skill
Cavalry-Infantry Counter Boost
Adult skill
Ranged-Cavalry Counter Boost
Hatchling
Infantry-Ranged Counter Boost
Queen Bee portrait

Queen Bee

Pact 5 familiar

Battle talent
Deals damage multiple times to your largest enemy squad, based on your initial Ranged ATK when 8% of your troops have fallen
Elder skill
Sends troops of random tier in an enemy's Barrack to their Infirmary, and temporarily reduces their Army ATK (Requires Skillstones)
Adult skill
Ranged ATK
Hatchling
Cavalry HP
23 · Familiar registry

Familiars by pact, skills and battle talent

Search every familiar by name, pact or skill. The battle talent is the field-relevant effect; hatchling, adult and elder skills are included so similar-looking familiars can be checked without guessing.

Battle-report Army Talent icons

42Familiars recorded
6Report icons matched
33Icons awaiting evidence
3No Army Talent

The small square symbol in a battle report is the familiar's Army Talent icon, not its portrait. Matched icons can be used to identify a deployed familiar even when the detailed lineup is not shown. Pending entries are never guessed.

42 shown
Aquiris portrait
?

Aquiris

Pact 1B · icon pending

Army HP Debuff
Beastmaster portrait
?

Beastmaster

Pact 1B · icon pending

Cavalry DEF Debuff
Blackwing portraitBlackwing Army Talent report icon

Blackwing

Pact 5 · icon matched

Deals damage to the largest enemy squad based on initial Ranged ATK, when 4% of your troops have fallen
Bon Appeti portrait
?

Bon Appeti

Pact 5 · icon pending

Deals damage to the largest enemy squad based on initial Infantry ATK, when 4% of your troops have fallen
Bonehead portrait
?

Bonehead

Pact 2B · icon pending

Temporarily increases Infantry DEF when 10% of your Infantry troops fall
Bouldur portrait
?

Bouldur

Pact 2B · icon pending

Temporarily increases Cavalry DEF when 10% of your Cavalry troops fall
Engineer portrait
?

Engineer

Pact 1A · icon pending

Infantry ATK
Evil Weevil portrait
?

Evil Weevil

Pact 2A · icon pending

Army Max HP
Frostwing portraitFrostwing Army Talent report icon

Frostwing

Pact 5 · icon matched

Deals damage multiple times to your largest enemy squad, based on your initial Cavalry ATK when 8% of your troops have fallen
Gargantua portraitGargantua Army Talent report icon

Gargantua

Pact 5 · icon matched

Deals damage to the largest enemy squad based on initial Cavalry ATK, when 4% of your troops have fallen
Gemming Gremlin portrait
?

Gemming Gremlin

Pact 3 · icon pending

Increases Infantry ATK when 10% of your Infantry troops fall; this effect can stack
Gnome portrait
?

Gnome

Pact 1B · icon pending

Ranged ATK
Goblin portrait
?

Goblin

Pact 3 · icon pending

Increases Cavalry ATK when 10% of your Cavalry troops fall; this effect can stack
Grim Reaper portrait
—

Grim Reaper

Pact 4 · no Army Talent

N/A
Gryphon portraitGryphon Army Talent report icon

Gryphon

Pact 3 · icon matched

Temporarily increases Army ATK when 10% of your troops fall
Harpy portrait
?

Harpy

Pact 2B · icon pending

Temporarily increases Infantry HP when 10% of your Infantry troops fall
Hell Drider portrait
?

Hell Drider

Pact 4 · icon pending

Petrifies one of the largest enemy squads for 11 sec when 7% of your troops have fallen
Hoarder portraitHoarder Army Talent report icon

Hoarder

Pact 4 · icon matched

Summons a shield that protects your Infantry troops from a killing blow when 12% of your Infantry troops have fallen
Huey Hops portraitHuey Hops Army Talent report icon

Huey Hops

Pact 5 · icon matched

Deals damage multiple times to your largest enemy squad, based on your initial Infantry ATK when 8% of your troops have fallen
Jade Wyrm portrait
?

Jade Wyrm

Pact 5 · icon pending

Reduces damage inflicted by 9% when 4% of your troops have fallen
Jaziek portrait
?

Jaziek

Pact 1A · icon pending

Cavalry HP Debuff
Krabby portrait
?

Krabby

Pact 2B · icon pending

Army DEF
Magmalord portrait
?

Magmalord

Pact 1A · icon pending

Ranged HP Debuff
Magus portrait
?

Magus

Pact 3 · icon pending

Increases Ranged ATK by 60%, and Ranged Max HP by 60% for 15 seconds when 5% of your Ranged troops fall
Mecha Trojan portrait
—

Mecha Trojan

Pact 4 · no Army Talent

N/A
Mega Maggot portrait
?

Mega Maggot

Pact 4 · icon pending

Temporarily stuns all enemy Heroes when 12% of your troops fall
Mole Shaman portrait
?

Mole Shaman

Pact 3 · icon pending

Increases Infantry ATK by 60%, and Infantry Max HP by 60% for 15 seconds when 5% of your Infantry troops fall
Noceros portrait
?

Noceros

Pact 3 · icon pending

Increases Cavalry ATK by 60%, and Cavalry Max HP by 60% for 15 seconds when 5% of your Cavalry troops fall
Oakroot portrait
?

Oakroot

Pact 1A · icon pending

Infantry DEF Debuff
Pyris portrait
?

Pyris

Pact 2B · icon pending

Temporarily boosts Heroes' Tactics Skills, increasing Squad ATK dealt as DMG to enemy troops
Queen Bee portrait
?

Queen Bee

Pact 5 · icon pending

Deals damage multiple times to your largest enemy squad, based on your initial Ranged ATK when 8% of your troops have fallen
Saberfang portrait
?

Saberfang

Pact 4 · icon pending

Summons a shield that protects your Cavalry troops from a killing blow when 12% of your Cavalry troops have fallen
Snow Beast portrait
?

Snow Beast

Pact 4 · icon pending

Summons a shield that protects your Ranged troops from a killing blow when 12% of your Ranged troops have fallen
Sorcerer portrait
?

Sorcerer

Pact 2A · icon pending

Temporarily increases Ranged HP when 10% of your Ranged troops fall
Strix portrait
?

Strix

Pact 2A · icon pending

Temporarily increases Cavalry HP when 10% of your Cavalry troops fall
Tempestite portrait
?

Tempestite

Pact 2A · icon pending

Temporarily stuns your enemy's largest Squad when 10% of your troops fall
Terraspike portrait
?

Terraspike

Pact 1B · icon pending

Infantry HP Debuff
Territe portrait
?

Territe

Pact 1A · icon pending

Army DEF Debuff
Tidal Titan portrait
—

Tidal Titan

Pact 4 · no Army Talent

N/A
Totempest portrait
?

Totempest

Pact 2A · icon pending

Temporarily increases Ranged DEF when 10% of your Ranged troops fall
Trickstar portrait
?

Trickstar

Pact 3 · icon pending

Increases Ranged ATK when 10% of your Ranged troops fall; this effect can stack
Yeti portrait
?

Yeti

Pact 1B · icon pending

Cavalry ATK

Familiar roster and skills

42 of 42
Aquiris portrait

Aquiris

Pact 1B familiar

Battle talent
Army HP Debuff
Elder skill
N/A
Adult skill
Grants STA
Hatchling
Anima Production
Beastmaster portrait

Beastmaster

Pact 1B familiar

Battle talent
Cavalry DEF Debuff
Elder skill
N/A
Adult skill
N/A
Hatchling
Supply Troops Travel Speed
Blackwing portrait

Blackwing

Pact 5 familiar

Battle talent
Deals damage to the largest enemy squad based on initial Ranged ATK, when 4% of your troops have fallen
Elder skill
Your invading troops will automatically kill enemy wounded troops, including Allied and Garrisoned troops (Requires Skillstones)
Adult skill
Army HP
Hatchling
Army ATK
Bon Appeti portrait

Bon Appeti

Pact 5 familiar

Battle talent
Deals damage to the largest enemy squad based on initial Infantry ATK, when 4% of your troops have fallen
Elder skill
Destroys resource in an enemy's Turf (Requires Skillstones)
Adult skill
Coalition Army ATK
Hatchling
Infantry ATK
Bonehead portrait

Bonehead

Pact 2B familiar

Battle talent
Temporarily increases Infantry DEF when 10% of your Infantry troops fall
Elder skill
N/A
Adult skill
Grants Colosseum entries
Hatchling
Max Anima Storage
Bouldur portrait

Bouldur

Pact 2B familiar

Battle talent
Temporarily increases Cavalry DEF when 10% of your Cavalry troops fall
Elder skill
N/A
Adult skill
Maxes Help Bar for ongoing Construction
Hatchling
Stone Production
Engineer portrait

Engineer

Pact 1A familiar

Battle talent
Infantry ATK
Elder skill
N/A
Adult skill
N/A
Hatchling
Ore Production
Evil Weevil portrait

Evil Weevil

Pact 2A familiar

Battle talent
Army Max HP
Elder skill
N/A
Adult skill
Grants 4 hours worth of Resource
Hatchling
Food Production
Frostwing portrait

Frostwing

Pact 5 familiar

Battle talent
Deals damage multiple times to your largest enemy squad, based on your initial Cavalry ATK when 8% of your troops have fallen
Elder skill
Increases enemy Travel Time (does not affect currently moving troops) (Requires Skillstones)
Adult skill
Army ATK
Hatchling
Infantry DEF
Gargantua portrait

Gargantua

Pact 5 familiar

Battle talent
Deals damage to the largest enemy squad based on initial Cavalry ATK, when 4% of your troops have fallen
Elder skill
Extends Guild Fest quest duration. Only affects claimed or expired quests
Adult skill
Cavalry ATK
Hatchling
Cavalry DEF
Gemming Gremlin portrait

Gemming Gremlin

Pact 3 familiar

Battle talent
Increases Infantry ATK when 10% of your Infantry troops fall; this effect can stack
Elder skill
Grants Gems
Adult skill
Gem Lode Gathering Speed
Hatchling
Construction Speed
Gnome portrait

Gnome

Pact 1B familiar

Battle talent
Ranged ATK
Elder skill
N/A
Adult skill
N/A
Hatchling
Gold Production
Goblin portrait

Goblin

Pact 3 familiar

Battle talent
Increases Cavalry ATK when 10% of your Cavalry troops fall; this effect can stack
Elder skill
Grants Gold
Adult skill
Gold Production
Hatchling
Gathering Speed
Grim Reaper portrait

Grim Reaper

Pact 4 familiar

Battle talent
N/A
Elder skill
Kills highest tier enemy troops in Barrack (Requires Skillstones)
Adult skill
Ranged HP
Hatchling
Travel Speed
Gryphon portrait

Gryphon

Pact 3 familiar

Battle talent
Temporarily increases Army ATK when 10% of your troops fall
Elder skill
Recalls all troops outside Turf within a certain time frame (Requires Skillstones)
Adult skill
Training Speed
Hatchling
Max Allied Army Size
Harpy portrait

Harpy

Pact 2B familiar

Battle talent
Temporarily increases Infantry HP when 10% of your Infantry troops fall
Elder skill
N/A
Adult skill
Grants random VIP items
Hatchling
Shelter Capacity
Hell Drider portrait

Hell Drider

Pact 4 familiar

Battle talent
Petrifies one of the largest enemy squads for 11 sec when 7% of your troops have fallen
Elder skill
Grants random troops from the highest tier available to you (T1 to T4 only)
Adult skill
Leader Escape Chance
Hatchling
Infantry HP
Hoarder portrait

Hoarder

Pact 4 familiar

Battle talent
Summons a shield that protects your Infantry troops from a killing blow when 12% of your Infantry troops have fallen
Elder skill
Grants random Jewels
Adult skill
Merging Speed (Skillstones)
Hatchling
Treasure Trove Max Deposit
Huey Hops portrait

Huey Hops

Pact 5 familiar

Battle talent
Deals damage multiple times to your largest enemy squad, based on your initial Infantry ATK when 8% of your troops have fallen
Elder skill
Temporarily allows your Leader to escape if captured in battle (Requires Skillstones)
Adult skill
Army HP
Hatchling
Ranged DEF
Jade Wyrm portrait

Jade Wyrm

Pact 5 familiar

Battle talent
Reduces damage inflicted by 9% when 4% of your troops have fallen
Elder skill
Cavalry-Infantry Counter Boost
Adult skill
Ranged-Cavalry Counter Boost
Hatchling
Infantry-Ranged Counter Boost
Jaziek portrait

Jaziek

Pact 1A familiar

Battle talent
Cavalry HP Debuff
Elder skill
N/A
Adult skill
N/A
Hatchling
Vault Storage
Krabby portrait

Krabby

Pact 2B familiar

Battle talent
Army DEF
Elder skill
N/A
Adult skill
Player EXP Boost
Hatchling
Ore Production
Magmalord portrait

Magmalord

Pact 1A familiar

Battle talent
Ranged HP Debuff
Elder skill
N/A
Adult skill
N/A
Hatchling
Stone Production
Magus portrait

Magus

Pact 3 familiar

Battle talent
Increases Ranged ATK by 60%, and Ranged Max HP by 60% for 15 seconds when 5% of your Ranged troops fall
Elder skill
Maxes Help Bar for ongoing Research
Adult skill
Altar Stat Boost Duration
Hatchling
Pact Merging
Mecha Trojan portrait

Mecha Trojan

Pact 4 familiar

Battle talent
N/A
Elder skill
Temporarily increases Max Coalition Army Size (Requires Skillstones)
Adult skill
Army DEF (Battle Fury)
Hatchling
Cavalry HP
Mega Maggot portrait

Mega Maggot

Pact 4 familiar

Battle talent
Temporarily stuns all enemy Heroes when 12% of your troops fall
Elder skill
Temporarily reduces enemy's Resource Production (Requires Skillstones)
Adult skill
Infantry DEF
Hatchling
Barrack Capacity
Mole Shaman portrait

Mole Shaman

Pact 3 familiar

Battle talent
Increases Infantry ATK by 60%, and Infantry Max HP by 60% for 15 seconds when 5% of your Infantry troops fall
Elder skill
Repairs Wall HP
Adult skill
Infantry ATK
Hatchling
Infirmary Capacity
Noceros portrait

Noceros

Pact 3 familiar

Battle talent
Increases Cavalry ATK by 60%, and Cavalry Max HP by 60% for 15 seconds when 5% of your Cavalry troops fall
Elder skill
Instantly completes ongoing Gathering (does not apply to gem lodes, and does not grant event points)
Adult skill
Cavalry ATK
Hatchling
Army Capacity
Oakroot portrait

Oakroot

Pact 1A familiar

Battle talent
Infantry DEF Debuff
Elder skill
N/A
Adult skill
N/A
Hatchling
Timber Production
Pyris portrait

Pyris

Pact 2B familiar

Battle talent
Temporarily boosts Heroes' Tactics Skills, increasing Squad ATK dealt as DMG to enemy troops
Elder skill
Kills lowest tier enemy troops in Barrack (Requires Skillstones)
Adult skill
Reduces Transmutation Time
Hatchling
Excess Supplies
Queen Bee portrait

Queen Bee

Pact 5 familiar

Battle talent
Deals damage multiple times to your largest enemy squad, based on your initial Ranged ATK when 8% of your troops have fallen
Elder skill
Sends troops of random tier in an enemy's Barrack to their Infirmary, and temporarily reduces their Army ATK (Requires Skillstones)
Adult skill
Ranged ATK
Hatchling
Cavalry HP
Saberfang portrait

Saberfang

Pact 4 familiar

Battle talent
Summons a shield that protects your Cavalry troops from a killing blow when 12% of your Cavalry troops have fallen
Elder skill
Temporarily adds Hunts in a Row to the next monster you hunt; will not exceed current Hunts in a Row limit
Adult skill
Cavalry DEF
Hatchling
Monster Hunt Travel Speed
Snow Beast portrait

Snow Beast

Pact 4 familiar

Battle talent
Summons a shield that protects your Ranged troops from a killing blow when 12% of your Ranged troops have fallen
Elder skill
Temporarily increases Supply Capacity
Adult skill
Ranged DEF
Hatchling
Darknest Coalition Travel Speed
Sorcerer portrait

Sorcerer

Pact 2A familiar

Battle talent
Temporarily increases Ranged HP when 10% of your Ranged troops fall
Elder skill
N/A
Adult skill
Instantly completes ongoing Transmutation
Hatchling
Allied Troops Travel Speed
Strix portrait

Strix

Pact 2A familiar

Battle talent
Temporarily increases Cavalry HP when 10% of your Cavalry troops fall
Elder skill
N/A
Adult skill
Reduces Execution Wait Time
Hatchling
Infirmary Healing Speed
Tempestite portrait

Tempestite

Pact 2A familiar

Battle talent
Temporarily stuns your enemy's largest Squad when 10% of your troops fall
Elder skill
Grants random T1 troops
Adult skill
Energy Regain Speed
Hatchling
Wall DEF
Terraspike portrait

Terraspike

Pact 1B familiar

Battle talent
Infantry HP Debuff
Elder skill
N/A
Adult skill
N/A
Hatchling
Food Production
Territe portrait

Territe

Pact 1A familiar

Battle talent
Army DEF Debuff
Elder skill
N/A
Adult skill
Grants Fragments
Hatchling
Pact Merging Speed
Tidal Titan portrait

Tidal Titan

Pact 4 familiar

Battle talent
N/A
Elder skill
Randomly relocates an enemy Turf after a successful attack (Requires Skillstones)
Adult skill
Army DEF
Hatchling
Infantry HP
Totempest portrait

Totempest

Pact 2A familiar

Battle talent
Temporarily increases Ranged DEF when 10% of your Ranged troops fall
Elder skill
N/A
Adult skill
Instantly restocks the Cargo Ship
Hatchling
Timber Production
Trickstar portrait

Trickstar

Pact 3 familiar

Battle talent
Increases Ranged ATK when 10% of your Ranged troops fall; this effect can stack
Elder skill
Grants Holy Star items
Adult skill
Ranged ATK
Hatchling
Research Speed
Yeti portrait

Yeti

Pact 1B familiar

Battle talent
Cavalry ATK
Elder skill
N/A
Adult skill
N/A
Hatchling
Gathering Troops Travel Speed
24 · Event operations

Dragon Arena registration and battle flow

An R4 or R5 registers the guild during the 24-hour registration window and chooses a preferred time slot. The assigned slot can differ, so the guild mail—not the initial selection—is the final call. Players must remain in the registered guild and pass the entry checklist before joining.

1RegisterR4/R5 selects one of eight preferred slots.
2ConfirmRead the assigned slot from guild mail.
3PrepareClear wounded troops, traps, wall and Battle Fury blockers.
4OpenUse the first five minutes to organize lanes.
5RouteHold strongholds and deliver Caravans.
Open the Dragon Arena guide →
25 · Publication rule

How a fact enters the War Hub

  1. Capture the exact segment. Record the setup, report or replay moment that supports the observation.
  2. Separate the evidence. Keep visible observation, creator claim and MxZ interpretation as different statements.
  3. Check the controls. Compare formation, troop totals, tiers, stats, gear, heroes, familiars, wall state, event and game version.
  4. Use the correct authority. Setup screens prove selection, reports prove totals and losses, replays prove visible movement and event order.
  5. Cross-check before promotion. One report is an example. Repeated comparable evidence is needed for a general mechanic or automatic counter call.
  6. Publish anonymously. Public wording uses sZnoch · MxZ War Hub analysis and excludes private player names and internal source IDs.
Database ruleComposition Master V2 is the shared source for codes, families, formations, hero packages, familiar packages and matchup guidance. The Encyclopedia no longer keeps a second handwritten composition list.
MxZ War Academy · Built for rally leads and fillers