Observed in battle view
Troops move as squads, close distance from their formation positions, lock targets and visibly activate familiar effects during combat.
sZnoch · battle-view analysisEVIDENCE & BATTLE TESTS
Verified observations, source claims and training models are kept separate. Use the formation board to understand squad placement, then check the evidence boundary before turning a pattern into a rally call.
Troops move as squads, close distance from their formation positions, lock targets and visibly activate familiar effects during combat.
sZnoch · battle-view analysisFormation and surviving squad positions change the contact path and later target selection. A composition code alone does not predict the result.
sZnoch · battle-report analysisThe board below visualizes four squads per troop type, initial contact and selective retargeting. Exact hidden server coordinates and damage rolls are not claimed.
sZnoch · MxZ interpretation modelLock final troop totals, formation, leader march, five heroes, five familiars and opponent front before comparing losses.
sZnoch · MxZ test queueInfantry forms the straight frontline. Cavalry splits 2+2 at the upper and lower edges. Ranged forms the rear column.
INTERACTIVE TARGETING REPLAY
Select any squad to isolate its route. The small dot marks where an arrow starts; the arrowhead marks the target. Blue belongs to the attacker and red belongs to the defender. Several arrows may end on one squad.
Every squad calculates from its own position. The top squad is closest to a different enemy than the bottom squad, so their arrows may legitimately differ. At the last stage, only a squad whose target faded selects again; surviving squads do not all reset at once. Ranged squads can also be forced to change when melee engages them. Hero offsets appear only where the selected lineup includes them.
Use this to understand accumulation across time windows. It is an editable training model, not IGG’s hidden damage formula.
A squad selects the closest eligible enemy. It does not automatically select the troop type it counters.
One squad attacks one target at a time, although several squads may focus the same enemy squad.
After a target dies or the wall falls, the survivor selects again from its current live position.