WALL BREAK + CONTROLLED FRONTLINE READ

Break the wall. Then read the front.

Save the wall battalion below. The following exact 50,000-troop probes identify the formation at impact—not the defender’s full composition.

MXZ WALL-BREAK PRESET · 100,000 TROOPS

Wall-break battalion

Save these five battalion entries exactly. This march removes the wall before the frontline test.

Cavalry Wedge
Slot 1 · T3 Destroyer60,000
Slot 2 · T2 Infantry10,000
Slot 3 · T2 Ranged10,000
Slot 4 · T2 Cavalry10,000
Slot 5 · T1 Catapult10,000
Heroes

Use all 4 siege heroes plus 1 Army hero. If one siege hero is unavailable: 3 siege heroes + 2 Army heroes.

Familiars

Use passive-stat familiars only, or leave battle familiars empty. Never use Pact 5 or any familiar that damages the enemy’s largest squad.

After impact

Confirm the wall is down. Do not read the frontline from this hit. Run the separate CAV and RNG probes next.

  1. Open Battalions and create a 100,000-troop preset.
  2. Enter slots 1–5 exactly as shown above.
  3. Select Cavalry Wedge, siege heroes and no damage familiars.
  4. Save it as “MxZ Wall Break 100K”.
  5. After impact, confirm the wall is down before probing.

A stronger wall may require more siege. Scale only after a guild test; do not assume one number breaks every wall.

1. Is the wall already down?

Keep the test clean

No Pact 5 damage familiars. Largest-squad damage contaminates the result.

Use the full tiered preset. A 2,000-troop shortcut cannot use these kill bands.

Send back-to-back. A defender can swap formation between impacts.

Call what you know. Say “INF front at impact,” not “they have an infantry composition.”

Repeat unclear reads. Never force a counter call from noise.

MxZ War Academy · Built for rally leads and fillers